{"title": "BFCM funfair game research", "date": "2026-10-31", "weights": {"fun": 25, "celebration": 20, "shareability": 15, "craft": 15, "feasibility": 15, "accessibility": 10}, "themes": [{"theme": "Brain Bazaar", "themeId": "brain", "selectionRationale": "Compact deduction games let visitors demonstrate cleverness in a few minutes. Choose varied reasoning styles: words, connectivity, picture logic, grouping and illumination. Wish-List Decoder is the strongest reserve but requires more editorial consistency work.", "ideas": [{"id": "B01", "theme": "Brain Bazaar", "title": "Storefront Cipher", "slug": "storefront-cipher", "mechanics": "Decode a five-letter item on a shuttered shop sign in six guesses. Each guess reports which letters are absent, present or correctly placed; solving opens the shop and reveals a small illustrated customer story.", "pitch": "An instantly legible daily ritual produces a spoiler-free result worth comparing without needing a leaderboard.", "customerIntegration": "The answer is an everyday product word; approved merchants receive the reveal panel rather than forcing obscure company names into the dictionary.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Needs a curated dictionary and unambiguous hints; do not copy Wordle branding or exact presentation."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Wordle", "url": "https://www.nytimes.com/games/wordle/index.html", "referenceId": "brain-wordle", "relationship": "Mechanic analogue only. Finite guesses with positional feedback. Our proposed premise and content are original.", "evidenceStatus": "Official play URL corroborated by search and creator; direct web fetch unavailable", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 97.0, "selection": {"id": "B01", "rank": 1, "reason": "Most immediate daily entry point; gives a customer reveal and a clean shareable deduction result.", "engine": "Codex"}}, {"id": "B02", "theme": "Brain Bazaar", "title": "Circuit Market", "slug": "circuit-market", "mechanics": "Rotate cable tiles to connect a central generator to every stall without leaving dangling ends. Each completed connection lights its shop; finish the network with as few rotations as possible.", "pitch": "The whole board becoming a luminous market is both a satisfying reveal and a concrete metaphor for enabling businesses.", "customerIntegration": "Every endpoint is a fictional or approved shop with a distinctive sign; no real payment network is implied.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Generation must guarantee solvability; provide a tap-to-rotate alternative to dragging."], "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Net", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/net.html", "referenceId": "brain-net", "relationship": "Mechanic analogue only. Rotate tiles to connect a network. Our proposed premise and content are original.", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 97.0, "selection": {"id": "B02", "rank": 2, "reason": "The strongest visual fit for connecting a fairground; distinct spatial reasoning and satisfying light-up feedback.", "engine": "Codex"}}, {"id": "B03", "theme": "Brain Bazaar", "title": "Parcel Mosaic", "slug": "parcel-mosaic", "mechanics": "Use row and column run-length clues to fill a small shipping-label grid. Correct deductions gradually reveal a pixel illustration; solve without hints to earn a clean stamp.", "pitch": "It turns careful reasoning into a small collectible artwork and lets a customer product be the reward rather than an advertisement.", "customerIntegration": "Original pixel pictures depict categories such as mugs or bicycles; approved customer product art can be introduced later.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Pixel puzzles need unique solutions and a non-color-only marking system."], "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Pattern", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/pattern.html", "referenceId": "brain-pattern", "relationship": "Mechanic analogue only. Infer filled pixels from run-length clues. Our proposed premise and content are original.", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch not verified", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": {"id": "B03", "rank": 3, "reason": "Adds calm picture logic and collectible artwork, broadening the audience beyond word games.", "engine": "Codex"}}, {"id": "B04", "theme": "Brain Bazaar", "title": "Merchant Match", "slug": "merchant-match", "mechanics": "Sort sixteen product and service tiles into four hidden families, with four mistakes allowed. Correct sets lock into decorated market stalls; ambiguous-looking tiles force the player to compare all remaining groups.", "pitch": "Shared results express cleverness, while the grouping mechanic naturally introduces varied businesses.", "customerIntegration": "Curated groups can spotlight approved customers through shared customer needs rather than arbitrary industry labels.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Editorial ambiguity is the main risk; never imply a commercial relationship that the content does not establish."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Connections", "url": "https://www.nytimes.com/games/connections", "referenceId": "brain-connections", "relationship": "Mechanic analogue only. Discover hidden groups in a fixed set. Our proposed premise and content are original.", "evidenceStatus": "Official play URL corroborated by search; direct web fetch unavailable", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 97.0, "selection": {"id": "B04", "rank": 4, "reason": "A highly social comparison ritual, with editorial categories celebrating what different businesses have in common.", "engine": "Claude"}}, {"id": "B05", "theme": "Brain Bazaar", "title": "Lantern Logic", "slug": "lantern-logic", "mechanics": "Place lanterns on a night-market grid so every walkway is illuminated, no two lanterns face each other, and numbered posts have the required neighboring lights. Solve the board to open the evening fair.", "pitch": "A quiet, visually distinctive puzzle creates an attractive lit-up scene through the player's own deductions.", "customerIntegration": "Shop facades sit around the puzzle border and receive a gentle lighting reveal when the fair opens.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Explain illumination clearly and offer pattern/text cues alongside light and dark states."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Light Up", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/lightup.html", "referenceId": "brain-lightup", "relationship": "Mechanic analogue only. Place lights under line-of-sight and number constraints. Our proposed premise and content are original.", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": {"id": "B05", "rank": 5, "reason": "Distinctive night-market art direction and pure spatial deduction; complements the brighter word and network stations.", "engine": "Claude"}}, {"id": "B06", "theme": "Brain Bazaar", "title": "Ribbon Rescue", "slug": "ribbon-rescue", "mechanics": "Move the corners of gift ribbons until none cross, while keeping each ribbon connected to its original gift. Complete the arrangement below a move target; undo allows thoughtful experimentation.", "pitch": "Dragging a tangled mess into order is tactile and understandable without lengthy instructions.", "customerIntegration": "Each gift represents a fictional or approved maker and retains an identifiable shape throughout the puzzle.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Precise line intersections need generous hit targets and keyboard node movement."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Untangle", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/untangle.html", "referenceId": "brain-untangle", "relationship": "Mechanic analogue only. Reposition graph nodes to eliminate crossings. Our proposed premise and content are original.", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "B07", "theme": "Brain Bazaar", "title": "Code Chest", "slug": "code-chest", "mechanics": "Guess an ordered sequence of four delivery stamps using feedback about correct symbols and positions. Open the chest within eight attempts, with duplicate symbols allowed only in advanced mode.", "pitch": "It rewards systematic experimentation and produces a concise deduction trail players can show off.", "customerIntegration": "The chest contains an illustrated maker story; stamp symbols use original art rather than unfamiliar logos.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Feedback must distinguish exact and misplaced symbols without relying on color."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Guess", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html", "referenceId": "brain-guess", "relationship": "Mechanic analogue only. Deduce a secret ordered combination. Our proposed premise and content are original.", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "B08", "theme": "Brain Bazaar", "title": "Safe Delivery Grid", "slug": "safe-delivery-grid", "mechanics": "Reveal safe squares in a warehouse using adjacent hazard counts, flagging fragile zones before advancing. Clear all safe squares to deliver the crate; the first move is safe and a beginner mode forbids guessing.", "pitch": "A familiar deduction structure makes a short tense station with visible mastery.", "customerIntegration": "A fictional fragile shipment supplies the stakes; hazards are broken tiles, never allegations about real merchants.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Generating no-guess boards is harder than basic mine placement; avoid branding mines as customer failures."], "scores": {"fun": 4, "celebration": 3, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Mines", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html", "referenceId": "brain-mines", "relationship": "Mechanic analogue only. Infer hidden hazards using adjacent counts. Our proposed premise and content are original.", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 76.0, "selection": null}, {"id": "B09", "theme": "Brain Bazaar", "title": "Letter Loom", "slug": "letter-loom", "mechanics": "Join letters on a circular loom to create words that interlock across a small fabric pattern. Fill every slot to complete a banner, with extra valid words adding optional embroidery.", "pitch": "Players create a finished object rather than just exhaust a word list, offering a natural souvenir.", "customerIntegration": "Each banner can celebrate an approved maker and use a short factual reveal after completion.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Dictionary coverage, localization and accidental offensive words require curation."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Word City Crossed", "url": "https://poki.com/en/g/word-city-crossed", "referenceId": "brain-wordcity", "relationship": "Mechanic analogue only. Connect letters into interlocking words. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "B10", "theme": "Brain Bazaar", "title": "Receipt Repair", "slug": "receipt-repair", "mechanics": "Choose digits and operators to restore three torn receipt equations using each supplied tile once. All line totals must agree; solve with minimal replacements to earn a precision seal.", "pitch": "Small arithmetic feels practical and smart, and the completed receipt is a distinctive result format.", "customerIntegration": "Use fictional purchases and playful products; never display actual merchant sales or tax calculations.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Arithmetic accessibility needs a scratch area, untimed mode and clear order-of-operations rules."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Receipt Repair applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B11", "theme": "Brain Bazaar", "title": "District Bridges", "slug": "district-bridges", "mechanics": "Draw one or two footbridges between numbered market islands until every island belongs to one connected district. Bridges cannot cross and every island must have exactly its stated connection count.", "pitch": "The solved object is literally a connected neighborhood, fitting the funfair world better than an abstract grid.", "customerIntegration": "Approved shops can occupy islands; bridge counts are puzzle clues, not business metrics.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Use hand-authored boards first; automatic unique-solution generation is a separate task."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. District Bridges applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B12", "theme": "Brain Bazaar", "title": "One-Loop Parade", "slug": "one-loop-parade", "mechanics": "Draw one unbroken parade route around booths, matching clues about how many sides of each square the route passes. Close the loop without branches to launch a tiny victory procession.", "pitch": "An abstract edge puzzle ends with animated spectators celebrating what the player constructed.", "customerIntegration": "Booths along the finished route can display approved customer artwork without changing the puzzle rules.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Edge tapping must remain usable on small screens; animation needs reduced-motion support."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. One-Loop Parade applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B13", "theme": "Brain Bazaar", "title": "Perfect Packing", "slug": "perfect-packing", "mechanics": "Partition a suitcase into rectangles whose areas match the labels inside them. Every square must be used exactly once, and each rectangle must contain exactly one label.", "pitch": "The visual moment when a chaotic box becomes perfectly packed is unusually satisfying and easy to explain.", "customerIntegration": "Packed objects are original product silhouettes, replaceable with approved customer items later.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Shape boundaries can be difficult to read; offer high contrast and undo."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Perfect Packing applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B14", "theme": "Brain Bazaar", "title": "Tiny Store Merge", "slug": "tiny-store-merge", "mechanics": "Slide all tiles in a four-by-four display so equal stock levels combine into upgraded shelf displays. Reach the flagship tile before the board fills; plan around a preview of the next shipment.", "pitch": "A compact planning game makes growth visible in seconds and supports replay without authored levels.", "customerIntegration": "All shop levels are fictional and cosmetic; no actual company is ranked as better or worse.", "players": "1; optional same-seed score comparison", "duration": "2–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Avoid misleading financial growth claims; random spawns need fairness and a seeded challenge mode."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "2048", "url": "https://gabrielecirulli.github.io/2048/", "referenceId": "brain-2048", "relationship": "Mechanic analogue only. Directional slides merge matching tiles. Our proposed premise and content are original.", "evidenceStatus": "Creator playable page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B15", "theme": "Brain Bazaar", "title": "Mirror Message", "slug": "mirror-message", "mechanics": "Position mirrors to route a beam through a sequence of message seals before it reaches the shop window. Match the required order with a limited mirror supply, then run the beam to test the plan.", "pitch": "Planning followed by a visible chain reaction is clear to spectators and feels clever when one placement solves everything.", "customerIntegration": "Each seal contains a product icon; approved brands can appear in the final window display.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["This is an original optical puzzle inspired by constraint boards, not a copy of Light Up's rules."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Light Up", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/lightup.html", "referenceId": "brain-lightup", "relationship": "Mechanic analogue only. Place lights under line-of-sight and number constraints. Our proposed premise and content are original.", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B16", "theme": "Brain Bazaar", "title": "Missing Delivery", "slug": "missing-delivery", "mechanics": "Read five short witness clues and assign each parcel to a recipient, time and stall. Mark impossible pairings in a logic grid; a correct complete assignment reveals the delivery route.", "pitch": "It offers a deeper deduction station for players who want to feel like detectives rather than react quickly.", "customerIntegration": "Use fictional recipients and curated business descriptions, with approved customer stories as optional flavor.", "players": "1; optional same-seed score comparison", "duration": "4–7 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Natural-language clues require editorial testing and must not depend on cultural trivia."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B17", "theme": "Brain Bazaar", "title": "Window Witness", "slug": "window-witness", "mechanics": "Study a shop window for ten seconds, then identify which three objects changed position after the curtain closes. Correct differences restore the display; incorrect taps reduce the final accuracy score.", "pitch": "A quick memory challenge works well for watching friends and makes carefully illustrated products central.", "customerIntegration": "Every object is original or explicitly approved product art; a relaxed mode removes the viewing timer.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Small changes can exclude low-vision players; changes must involve shape and position, not subtle hues alone."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 3}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 88.0, "selection": null}, {"id": "B18", "theme": "Brain Bazaar", "title": "Counterfeit Clue", "slug": "counterfeit-clue", "mechanics": "Inspect four fictional product cards and identify the one that violates an explicitly stated manufacturing rule. Explain the contradiction by selecting evidence chips, then advance through increasingly combined rules.", "pitch": "Evidence selection makes success feel reasoned rather than lucky and allows a crisp shareable accuracy score.", "customerIntegration": "Use imaginary brands only; never label an actual customer or product counterfeit.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Brand reputation risk if real merchants are used; keep the fiction unmistakable."], "scores": {"fun": 4, "celebration": 3, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 82.0, "selection": null}, {"id": "B19", "theme": "Brain Bazaar", "title": "Signwriter's Ladder", "slug": "signwriter-s-ladder", "mechanics": "Transform one shop-sign word into another by changing one letter at a time, keeping every intermediate word valid. Reach the destination in as few steps as possible; a finite curated dictionary guarantees a route.", "pitch": "The finished chain is an elegant miniature story and offers optimization after the first solution.", "customerIntegration": "Start and end words describe customer products rather than requiring proprietary names in the dictionary.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Valid-word disputes and disconnected dictionaries need curated puzzles and explanations."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Word City Crossed", "url": "https://poki.com/en/g/word-city-crossed", "referenceId": "brain-wordcity", "relationship": "Mechanic analogue only. Connect letters into interlocking words. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B20", "theme": "Brain Bazaar", "title": "Borrowed Letters", "slug": "borrowed-letters", "mechanics": "Fill a set of shop signs from a shared rack of letter tiles, with each tile usable only once. Solving one sign changes the letters available elsewhere, so players must revise guesses to complete the street.", "pitch": "It turns a familiar word activity into a resource puzzle with a satisfying whole-street reveal.", "customerIntegration": "Approved customer categories can shape the clue text without reproducing brand wordmarks.", "players": "1; optional same-seed score comparison", "duration": "3–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Must support drag-free selection and tolerate alternate valid fills where intended."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Word City Crossed", "url": "https://poki.com/en/g/word-city-crossed", "referenceId": "brain-wordcity", "relationship": "Mechanic analogue only. Connect letters into interlocking words. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "B21", "theme": "Brain Bazaar", "title": "Price Tag Cipher", "slug": "price-tag-cipher", "mechanics": "Infer a hidden substitution cipher from several fictional price tags and arithmetic relationships. Decode the final tag before spending a limited number of hint tokens; no real purchase is involved.", "pitch": "It combines visual deduction and arithmetic into a distinctive fairground mystery.", "customerIntegration": "All prices are invented puzzle numbers; use fictional stalls and avoid financial advice language.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Requires carefully authored consistent clues and clear distinction from actual prices."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Guess", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html", "referenceId": "brain-guess", "relationship": "Mechanic analogue only. Deduce a secret ordered combination. Our proposed premise and content are original.", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 81.0, "selection": null}, {"id": "B22", "theme": "Brain Bazaar", "title": "Queue Detective", "slug": "queue-detective", "mechanics": "Arrange six shoppers in a queue using clues such as who arrived before whom and which bags are adjacent. Submit the full order to open the checkout, earning a bonus for making no trial submissions.", "pitch": "A small cast of expressive characters gives a constraint puzzle personality without requiring free text.", "customerIntegration": "Bags can feature approved businesses; shoppers remain fictional and diverse.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Ambiguous wording and many valid orders must be caught during content review."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "B23", "theme": "Brain Bazaar", "title": "The Broken Map", "slug": "the-broken-map", "mechanics": "Move district nodes until all road connections fit their distance bands and no road crosses a river without a bridge. Meet every condition to restore the route map in the fewest moves.", "pitch": "It adds meaningful spatial constraints to untangling and creates a map-shaped trophy.", "customerIntegration": "Customer landmarks are destinations on a fictional map, never claims about real geographic presence.", "players": "1; optional same-seed score comparison", "duration": "3–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Distance bands need visual feedback; keyboard nudging is essential."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Untangle", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/untangle.html", "referenceId": "brain-untangle", "relationship": "Mechanic analogue only. Reposition graph nodes to eliminate crossings. Our proposed premise and content are original.", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B24", "theme": "Brain Bazaar", "title": "Market Dominoes", "slug": "market-dominoes", "mechanics": "Tile a rectangular market floor with a known set of paired symbols, using each domino exactly once. Reveal the layout beneath by placing all tiles without overlaps or gaps.", "pitch": "Matching, geometry and inventory deduction produce a tactile tabletop station with little reading.", "customerIntegration": "Paired symbols represent customer product categories; the floor mosaic uses original art.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Uniqueness checking and touch rotation need care; do not assume every random layout is solvable."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Market Dominoes applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B25", "theme": "Brain Bazaar", "title": "Shutter Sequence", "slug": "shutter-sequence", "mechanics": "Toggle groups of storefront shutters, where each press also changes its neighbors. Find the shortest sequence that opens every store, with undo and a reset to the starting arrangement.", "pitch": "Very few controls produce a surprisingly rich puzzle and a delightful synchronized final opening.", "customerIntegration": "Each shop gets a reveal when opened; real customer imagery remains optional approved content.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Some toggle configurations are unsolvable; generate from known solutions."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Shutter Sequence applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 92.0, "selection": null}, {"id": "B26", "theme": "Brain Bazaar", "title": "Stall Skyline", "slug": "stall-skyline", "mechanics": "Fill a small district with buildings of different heights so the skyline seen from each edge matches its clue. Each row and column must use every height once; complete the city to win.", "pitch": "A 3D-looking skyline gives number logic immediate spatial meaning and a beautiful completion scene.", "customerIntegration": "Buildings use fictional tenants, avoiding rankings based on actual business size.", "players": "1; optional same-seed score comparison", "duration": "3–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Depth must remain readable in a flat accessible view; no color-only height encoding."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Stall Skyline applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B27", "theme": "Brain Bazaar", "title": "Recipe Ratios", "slug": "recipe-ratios", "mechanics": "Combine measured ingredient portions to satisfy recipe ratios while using the entire pantry. Complete three orders without leftover ingredients; recipes permit multiple efficient solutions where marked.", "pitch": "This makes arithmetic tangible and celebrates the craft behind products rather than just brands.", "customerIntegration": "Fictional bakeries or approved makers provide recipe themes; no real allergy or health claims.", "players": "1; optional same-seed score comparison", "duration": "3–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Explain units and avoid treating fictional recipes as food-safety instructions."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Recipe Ratios applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 84.0, "selection": null}, {"id": "B28", "theme": "Brain Bazaar", "title": "Three-Symbol Set", "slug": "three-symbol-set", "mechanics": "Find triples of packaging cards where each attribute is either all the same or all different. Clear enough valid triples before the deck ends; an untimed mode scores accuracy instead of speed.", "pitch": "Fast visual reasoning offers a smart competitive score while avoiding a dependence on English words.", "customerIntegration": "Use original packages with shape, pattern and icon attributes; brands are decorations, never the necessary clue.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Attributes need redundant encodings for color blindness; use original card art and rule wording."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Connections", "url": "https://www.nytimes.com/games/connections", "referenceId": "brain-connections", "relationship": "Mechanic analogue only. Discover hidden groups in a fixed set. Our proposed premise and content are original.", "evidenceStatus": "Official play URL corroborated by search; direct web fetch unavailable", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "B29", "theme": "Brain Bazaar", "title": "Market Crossword Mini", "slug": "market-crossword-mini", "mechanics": "Solve a five-by-five crossword using concise clues about making, selling and everyday objects. Crossing letters support harder clues; finishing reveals an illustrated street with a replay timer.", "pitch": "A tiny authored puzzle fits a station visit and gives word lovers a recognizable competence test.", "customerIntegration": "Approved customer facts can supply a small minority of clearly hinted clues, with general clues carrying accessibility.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Daily content quality requires an editor; avoid forcing company-specific knowledge."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Word City Crossed", "url": "https://poki.com/en/g/word-city-crossed", "referenceId": "brain-wordcity", "relationship": "Mechanic analogue only. Connect letters into interlocking words. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B30", "theme": "Brain Bazaar", "title": "Locksmith's Balance", "slug": "locksmith-s-balance", "mechanics": "Place numbered weights on three connected balance scales until every beam is level. Each weight is used once and some positions have multipliers; solve without a brute-force submit button.", "pitch": "Physical-looking feedback turns algebra into a toy and lets players discover relationships by experimenting.", "customerIntegration": "Scales sit in a fictional workshop; approved merchants can sponsor a solved display but not weight values.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Must explain torque visually and provide a text equivalent for balance state."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Locksmith's Balance applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 84.0, "selection": null}, {"id": "B31", "theme": "Brain Bazaar", "title": "Receipt Sudoku", "slug": "receipt-sudoku", "mechanics": "Fill a compact four-by-four ledger so each product symbol occurs once per row, column and box. Optional sum clues add depth, and a finished ledger stamps the player's delivery passport.", "pitch": "A small symbol-based puzzle welcomes people intimidated by large Sudoku while keeping real logical depth.", "customerIntegration": "Product icons are original; the ledger contains no actual customer transaction data.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Avoid claiming bookkeeping accuracy; ensure symbols remain distinguishable at mobile sizes."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Receipt Sudoku applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "B32", "theme": "Brain Bazaar", "title": "Lost-and-Found Cipher", "slug": "lost-and-found-cipher", "mechanics": "Match short encoded descriptions to displayed lost objects by deducing a shared rule from examples. The rule changes between rounds, and players must select both the object and its supporting clue.", "pitch": "Pattern discovery creates a satisfying aha moment beyond memorizing facts.", "customerIntegration": "Lost objects are fictional product-inspired props; customer association only appears after a correct match.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Rule changes must be discoverable; avoid culturally opaque riddles."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "B33", "theme": "Brain Bazaar", "title": "Bargain Equation", "slug": "bargain-equation", "mechanics": "Select exactly three offer cards whose fictional savings total a target while respecting one exclusion rule. Each round introduces a different constraint, and optimal solutions earn an extra stamp.", "pitch": "A bounded combinatorial puzzle feels relevant to shopping without advertising or requiring spending.", "customerIntegration": "Use invented offers and prominently fictional values; do not imply real discounts.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Never mix mock discounts with actual merchant offers; avoid financial advice framing."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Bargain Equation applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B34", "theme": "Brain Bazaar", "title": "Delivery Arrow Chain", "slug": "delivery-arrow-chain", "mechanics": "Connect numbered dispatch points into one continuous route following the direction of each arrow. Every point must appear exactly once; completing the chain runs a tiny courier through the route.", "pitch": "The single-path result is easy to follow and creates a satisfying miniature animation.", "customerIntegration": "Stalls along the path are fictional or approved; route order is puzzle structure, not merchant priority.", "players": "1; optional same-seed score comparison", "duration": "3–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Direction symbols must be large; author or validate unique solutions."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Delivery Arrow Chain applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B35", "theme": "Brain Bazaar", "title": "Parcel Rotation", "slug": "parcel-rotation", "mechanics": "Rotate clusters of four tiles to restore a torn illustration, with each action disturbing neighboring pieces. Solve in a limited move budget or use an untimed practice board.", "pitch": "The player manipulates the artwork itself, so the restored product portrait becomes a reward.", "customerIntegration": "Use commissioned/original illustrations, with approved customer products available as later puzzle packs.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Moving image pieces need reduced-motion behavior and a clear reset."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Parcel Rotation applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "B36", "theme": "Brain Bazaar", "title": "Closing Time Logic", "slug": "closing-time-logic", "mechanics": "Schedule six booth demonstrations into time slots with precedence, shared-equipment and staff constraints. A valid timetable runs the evening program; shorter total schedules earn a bonus.", "pitch": "It makes the player the clever organizer of the fair and rewards planning rather than reflexes.", "customerIntegration": "Demonstrations can highlight what approved customers make, using fictional scheduling data.", "players": "1; optional same-seed score comparison", "duration": "4–6 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Do not overfill the screen with constraints; scaffold from two rules upward."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "referenceId": "brain-catalogue", "relationship": "Creator catalogue demonstrates the relevant small constraint-puzzle family; its screenshot is an overview, not this proposed game. Closing Time Logic applies original funfair framing.", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "B37", "theme": "Brain Bazaar", "title": "Odd One In", "slug": "odd-one-in", "mechanics": "Select the only item satisfying three simultaneously changing clues from a display of twelve objects. Correct answers add a new property for the next round; three errors end the run.", "pitch": "It tests attention and reasoning in a quick format that works as a spectator guessing game.", "customerIntegration": "Object sets can showcase varied products, but clues refer to observable properties instead of brand familiarity.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Low", "risks": ["Avoid ambiguity in category labels and allow an untimed mode."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Connections", "url": "https://www.nytimes.com/games/connections", "referenceId": "brain-connections", "relationship": "Mechanic analogue only. Discover hidden groups in a fixed set. Our proposed premise and content are original.", "evidenceStatus": "Official play URL corroborated by search; direct web fetch unavailable", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "B38", "theme": "Brain Bazaar", "title": "Shadow Shop", "slug": "shadow-shop", "mechanics": "Match movable objects to a target silhouette by rotating and overlapping them on a lit stage. Complete three silhouettes within a move allowance; optional hint outlines reduce the score.", "pitch": "A theatrical shadow reveal offers visual craft and spatial reasoning without text-heavy instructions.", "customerIntegration": "Approved product shapes can inspire silhouettes; original drawings avoid copying logos.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["2D silhouette geometry and touch rotation need testing; provide coarse rotation steps."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "B39", "theme": "Brain Bazaar", "title": "Wish-List Decoder", "slug": "wish-list-decoder", "mechanics": "Infer a fictional shopper's three preferences from their reactions to sample gift bundles. Submit a final bundle that satisfies all preferences using a limited number of questions.", "pitch": "The player feels perceptive rather than merely fast, and listening to users becomes the core mechanic.", "customerIntegration": "Prewritten fictional shopper reactions can spotlight approved products without collecting personal data.", "players": "1; optional same-seed score comparison", "duration": "3–5 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["Feedback must be consistent and avoid sensitive profiling; no live LLM is required."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Guess", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html", "referenceId": "brain-guess", "relationship": "Mechanic analogue only. Deduce a secret ordered combination. Our proposed premise and content are original.", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 97.0, "selection": null}, {"id": "B40", "theme": "Brain Bazaar", "title": "The Final Stamp", "slug": "the-final-stamp", "mechanics": "Solve a short three-stage puzzle whose outputs combine into the code for a fairground passport stamp. Players choose the order of a word clue, spatial clue and number clue; all three are needed to finish.", "pitch": "A compact escape-room finale ties several thinking styles into one memorable completion artifact.", "customerIntegration": "Each clue visits a fictional or approved maker; the final stamp celebrates the player's work.", "players": "1; optional same-seed score comparison", "duration": "5–8 minutes", "controls": "Tap/click to select; keyboard navigation and visible focus. No precision drag required.", "difficulty": "Easy introduction; medium optional challenge", "buildRisk": "Medium", "risks": ["This is a composed meta-puzzle, so clue dependencies and recovery from mistakes need explicit testing."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "referenceId": "brain-braintest", "relationship": "Mechanic analogue only. Short visual riddles and lateral reasoning. Our proposed premise and content are original.", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}], "shortlist": [{"id": "B01", "rank": 1, "reason": "Most immediate daily entry point; gives a customer reveal and a clean shareable deduction result.", "engine": "Codex"}, {"id": "B02", "rank": 2, "reason": "The strongest visual fit for connecting a fairground; distinct spatial reasoning and satisfying light-up feedback.", "engine": "Codex"}, {"id": "B03", "rank": 3, "reason": "Adds calm picture logic and collectible artwork, broadening the audience beyond word games.", "engine": "Codex"}, {"id": "B04", "rank": 4, "reason": "A highly social comparison ritual, with editorial categories celebrating what different businesses have in common.", "engine": "Claude"}, {"id": "B05", "rank": 5, "reason": "Distinctive night-market art direction and pure spatial deduction; complements the brighter word and network stations.", "engine": "Claude"}], "sources": [{"id": "brain-wordle", "theme": "Brain Bazaar", "title": "Wordle", "url": "https://www.nytimes.com/games/wordle/index.html", "mechanic": "Finite guesses with positional feedback", "evidenceStatus": "Official play URL corroborated by search and creator; direct web fetch unavailable", "screenshotStatus": "capture-pending"}, {"id": "brain-connections", "theme": "Brain Bazaar", "title": "Connections", "url": "https://www.nytimes.com/games/connections", "mechanic": "Discover hidden groups in a fixed set", "evidenceStatus": "Official play URL corroborated by search; direct web fetch unavailable", "screenshotStatus": "capture-pending"}, {"id": "brain-wordcity", "theme": "Brain Bazaar", "title": "Word City Crossed", "url": "https://poki.com/en/g/word-city-crossed", "mechanic": "Connect letters into interlocking words", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "capture-pending"}, {"id": "brain-braintest", "theme": "Brain Bazaar", "title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "mechanic": "Short visual riddles and lateral reasoning", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "capture-pending"}, {"id": "brain-2048", "theme": "Brain Bazaar", "title": "2048", "url": "https://gabrielecirulli.github.io/2048/", "mechanic": "Directional slides merge matching tiles", "evidenceStatus": "Creator playable page opened", "screenshotStatus": "capture-pending"}, {"id": "brain-lightup", "theme": "Brain Bazaar", "title": "Light Up", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/lightup.html", "mechanic": "Place lights under line-of-sight and number constraints", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "capture-pending"}, {"id": "brain-untangle", "theme": "Brain Bazaar", "title": "Untangle", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/untangle.html", "mechanic": "Reposition graph nodes to eliminate crossings", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "capture-pending"}, {"id": "brain-mines", "theme": "Brain Bazaar", "title": "Mines", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html", "mechanic": "Infer hidden hazards using adjacent counts", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "capture-pending"}, {"id": "brain-net", "theme": "Brain Bazaar", "title": "Net", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/net.html", "mechanic": "Rotate tiles to connect a network", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "capture-pending"}, {"id": "brain-guess", "theme": "Brain Bazaar", "title": "Guess", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html", "mechanic": "Deduce a secret ordered combination", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "capture-pending"}, {"id": "brain-pattern", "theme": "Brain Bazaar", "title": "Pattern", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/pattern.html", "mechanic": "Infer filled pixels from run-length clues", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch not verified", "screenshotStatus": "capture-pending"}, {"id": "brain-catalogue", "theme": "Brain Bazaar", "title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "mechanic": "Playable catalogue including Bridges, Loopy, Rectangles, Towers and more", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "capture-pending"}], "researchDate": "2026-10-31", "evidenceNotes": "Links refer to existing analogue games, not the invented concepts. Source pages were researched; interactive play and screenshots remain separate evidence. Scores are editorial estimates on a 1–5 scale."}, {"theme": "Arcade Pier", "themeId": "arcade", "selectionRationale": "Short rounds make the fair feel alive and give spectators readable achievements. Select five control signatures: lane movement, one-button stacking, grapple timing, rhythm tapping and deliberate aiming. Ricochet Relay and Railway Rush are strong reserves but overlap with aiming/logic stations.", "ideas": [{"id": "A01", "theme": "Arcade Pier", "title": "Parcel Sprint", "slug": "parcel-sprint", "mechanics": "Guide a courier through three lanes, jumping low obstacles, sliding under signs and collecting the requested parcels. Finish a sixty-second delivery route with three hearts; taking a risky shortcut can improve the score but missing the right parcel reduces the delivery bonus.", "pitch": "An immediately playable action centerpiece lets recognizable storefronts pass naturally through the scene.", "customerIntegration": "Fictional shop landmarks and original parcel art first; approved customer storefronts can replace them later.", "players": "1; optional same-seed score comparison", "duration": "1 minute", "controls": "Arrow keys or swipe controls, with large jump and slide buttons.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Collision forgiveness, mobile framerate and readable obstacles matter more than elaborate 3D."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Temple Run 2", "url": "https://poki.com/en/g/temple-run-2", "referenceId": "arcade-temple", "relationship": "Mechanic analogue only. Running with jumps, slides and turns. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": {"id": "A01", "rank": 1, "reason": "The strongest immediate action hook, naturally passing storefronts while keeping short rounds.", "engine": "Codex"}}, {"id": "A02", "theme": "Arcade Pier", "title": "Skyline Stack", "slug": "skyline-stack", "mechanics": "Stop a moving crane and drop differently sized shop modules onto a growing tower. Build as high as possible while keeping the stack's center of mass over its base; a fallen module ends the round and freezes a postcard of the player's skyline.", "pitch": "The player's achievement becomes a visible piece of city architecture, with a compelling one-more-try loop.", "customerIntegration": "Each module is an original fictional storefront; approved tenants can later occupy modules without affecting difficulty.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "One-button release plus optional left/right placement; tap and keyboard equivalents.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Physics must feel consistent and should not disguise random collapse as player error."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Stacktris", "url": "https://poki.com/en/g/stacktris", "referenceId": "arcade-stack", "relationship": "Mechanic analogue only. Stop, position and balance falling pieces. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": {"id": "A02", "rank": 2, "reason": "A player's skill becomes a visible skyline; distinctive one-button play and a natural city souvenir.", "engine": "Codex"}}, {"id": "A03", "theme": "Arcade Pier", "title": "Sling Delivery", "slug": "sling-delivery", "mechanics": "Attach a courier to fixed rooftop anchors, swing to build momentum and release toward the next platform. Deliver three packages before running out of safety resets; optional airborne stamps reward risky but recoverable routes.", "pitch": "Few controls produce expressive movement and satisfying near misses, adding a different skill from running or aiming.", "customerIntegration": "Rooftops and destinations celebrate fictional or approved shops; no customer is shown as an obstacle to destroy.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Hold pointer or Space to attach; release to detach, with a visible anchor preview.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Touch handling, predictable pendulum motion and forgiving landing zones need careful tuning."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "referenceId": "arcade-hook", "relationship": "Mechanic analogue only. Attach and release grapples to traverse. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 93.0, "selection": {"id": "A03", "rank": 3, "reason": "Expressive swinging adds movement mastery distinct from the runner and tower, with dramatic recoveries.", "engine": "Codex"}}, {"id": "A04", "theme": "Arcade Pier", "title": "Checkout Rhythm", "slug": "checkout-rhythm", "mechanics": "Tap four lanes as illustrated purchases reach the checkout line, following a visible pulse. Finish a ninety-second song with a target accuracy; sustained clean sequences produce a receipt-shaped scorecard and small shop celebrations.", "pitch": "Rhythm offers a different kind of mastery and a score players can proudly compare.", "customerIntegration": "Products and shop jingles are original; approved customer sound and art assets require permission before use.", "players": "1; optional same-seed score comparison", "duration": "90 seconds", "controls": "Four keyboard keys or large touch pads; visual timing works with sound off.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Audio latency varies by device; offer calibration and a non-audio timing mode."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Friday Night Funkin'", "url": "https://poki.com/en/g/friday-night-funkin", "referenceId": "arcade-rhythm", "relationship": "Mechanic analogue only. Match directional rhythm cues. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": {"id": "A04", "rank": 4, "reason": "Broadens the portfolio into rhythm and performance; visual timing keeps sound optional.", "engine": "Claude"}}, {"id": "A05", "theme": "Arcade Pier", "title": "Basket Bounce", "slug": "basket-bounce", "mechanics": "Aim and launch a parcel into a delivery basket using walls, ramps and springboards. Clear five compact courses within a shot budget; fewer shots earn a better stamp, and the final shot path can be replayed.", "pitch": "A trick-shot toy is readable to spectators, feels physical and creates satisfying shareable moments.", "customerIntegration": "Baskets are fictional shop delivery points, with approved products appearing only as lightweight parcel designs.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Drag to aim or adjust angle/power with keys, then release or press Enter.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Trajectory previews and stable physics are needed so misses feel fair."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "referenceId": "arcade-blumgi", "relationship": "Mechanic analogue only. Aim a ball through platform challenges. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": {"id": "A05", "rank": 5, "reason": "Adds measured aiming and trick-shot reasoning, avoiding five games that all test the same reflex.", "engine": "Claude"}}, {"id": "A06", "theme": "Arcade Pier", "title": "Crosswalk Courier", "slug": "crosswalk-courier", "mechanics": "Hop across moving trolleys, canals and market crowds one grid cell at a time. Reach the post office with as many parcels intact as possible; retreating is allowed, but a closing gate encourages steady progress.", "pitch": "Understandable at a glance, it makes route choice as important as reaction speed.", "customerIntegration": "Roadside signs and destination stalls can feature approved businesses, while obstacles remain generic.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Arrow keys or four large touch directions.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Hazards need visible speed cues; no collision immediately after an unseen spawn."], "scores": {"fun": 5, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Crossy Road", "url": "https://poki.com/en/g/crossy-road", "referenceId": "arcade-crossy", "relationship": "Mechanic analogue only. Grid hops across moving hazards. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 88.0, "selection": null}, {"id": "A07", "theme": "Arcade Pier", "title": "Fragile Freight", "slug": "fragile-freight", "mechanics": "Drive a tiny delivery truck over uneven ramps while keeping a loosely stacked load on board. Reach each destination with at least one intact box; smooth throttle control scores better than simply finishing fast.", "pitch": "Comic cargo wobble creates an expressive challenge and enjoyable failures without complex controls.", "customerIntegration": "Cargo is fictional; approved businesses can appear as destinations rather than damaged brands.", "players": "1; optional same-seed score comparison", "duration": "2–3 minutes", "controls": "Two throttle/brake buttons or left/right keys.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Cargo physics can become unstable; add a forgiving practice route and instant reset."], "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "referenceId": "arcade-drive", "relationship": "Mechanic analogue only. Throttle and balance a physics vehicle. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "A08", "theme": "Arcade Pier", "title": "Ribbon Slice", "slug": "ribbon-slice", "mechanics": "Swipe through ribbons on arriving gifts while avoiding fragile seals and cutting matching colors in a single stroke. Score as many clean unwraps as possible in forty-five seconds; three broken seals end the round.", "pitch": "Large satisfying gestures create a strong mobile station and let product reveals serve as rewards.", "customerIntegration": "Original gifts reveal fictional or approved products after a correct cut; do not copy reference fruit or effects.", "players": "1; optional same-seed score comparison", "duration": "45 seconds", "controls": "Pointer/touch swipe; keyboard target-selection accessibility mode.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["A swipe mechanic is harder to make keyboard-equivalent; score assisted mode separately."], "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Fruit Ninja", "url": "https://poki.com/en/g/fruit-ninja", "referenceId": "arcade-fruit", "relationship": "Mechanic analogue only. Swipe targets while avoiding hazards. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "A09", "theme": "Arcade Pier", "title": "Parcel Drop", "slug": "parcel-drop", "mechanics": "Choose where to drop round packages into a bin; matching packages merge into a larger beautifully wrapped gift. Keep the contents below the lid and build the largest gift before space runs out.", "pitch": "It combines a playful physics toy with longer-horizon placement, attracting people who avoid fast action.", "customerIntegration": "Package art is original and upgrades are fictional sizes, not customer rankings.", "players": "1; optional same-seed score comparison", "duration": "2–5 minutes", "controls": "Left/right aim and drop using touch, mouse or keyboard.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Physics determinism and prolonged near-overflow states require tuning."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Watermelon Drop", "url": "https://poki.com/en/g/watermelon-drop", "referenceId": "arcade-watermelon", "relationship": "Mechanic analogue only. Drop items into a container to merge. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 91.0, "selection": null}, {"id": "A10", "theme": "Arcade Pier", "title": "Post Office Pinball", "slug": "post-office-pinball", "mechanics": "Use two flippers to keep a parcel-ball moving through sorting chutes and illuminated delivery targets. Complete destination combinations during a three-ball round; draining all balls ends the shift.", "pitch": "A familiar fairground machine can become a miniature tribute to the infrastructure behind deliveries.", "customerIntegration": "Destination signs can celebrate approved customers; ball collisions never damage real product representations.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Two touch buttons or left/right keys plus a launch button.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "High", "risks": ["Credible pinball requires collision polish and careful scoring; prototype one small table first."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 2, "accessibility": 3}, "references": [{"title": "Pool Club", "url": "https://poki.com/en/g/pool-club", "referenceId": "arcade-pool", "relationship": "Partial mechanic analogue, not an exact existing equivalent: Aim collisions and bank shots. The proposed control variation, premise and scoring are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 83.0, "selection": null}, {"id": "A11", "theme": "Arcade Pier", "title": "Market Ring Toss", "slug": "market-ring-toss", "mechanics": "Set angle and power to throw rings over moving bottle-shaped stands, with a preview of the next wind gust. Score five throws, choosing between safe nearby targets and distant bonus targets.", "pitch": "A classic funfair activity grounds the virtual world in a recognizable physical game.", "customerIntegration": "Targets are original display objects; approved logos can decorate stands without implying prizes.", "players": "1; optional same-seed score comparison", "duration": "1 minute", "controls": "Drag/keys for angle and power; release/Enter to throw.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Use cosmetic points only, with no real-money or prize mechanics."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "referenceId": "arcade-blumgi", "relationship": "Mechanic analogue only. Aim a ball through platform challenges. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "A12", "theme": "Arcade Pier", "title": "Hoop Hotline", "slug": "hoop-hotline", "mechanics": "Control a tiny shop mascot in a half-court shooting challenge, moving to collect the ball and choosing when to jump and shoot. Beat a target score in sixty seconds; an optional same-device duel alternates possession.", "pitch": "A clear skill contest gives a crowd-friendly score and room for expressive character animation.", "customerIntegration": "Use original mascots; approved customer teams can be added later without claiming endorsement now.", "players": "1 versus a clearly labelled local bot; optional 2-player same-device duel", "duration": "1 minute", "controls": "Move and shoot keys or large touch controls.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Same-device mode must be labelled local; remote competition needs a separate authoritative service."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Basketball Stars", "url": "https://poki.com/en/g/basketball-stars", "referenceId": "arcade-basketball", "relationship": "Mechanic analogue only. Jump, shoot and defend in short contests. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "A13", "theme": "Arcade Pier", "title": "Last-Minute Delivery Shootout", "slug": "last-minute-delivery-shootout", "mechanics": "Aim a parcel through one of three moving loading-bay openings, then switch roles to block a fictional opponent's return shot. Complete five exchanges and win on accuracy; ties enter one extra round.", "pitch": "Alternating attack and defense creates tension without a long learning curve.", "customerIntegration": "Loading bays belong to fictional shops; the opponent is explicitly a local bot in the prototype.", "players": "1 versus a clearly labelled local bot", "duration": "1–2 minutes", "controls": "Tap/press to stop aiming markers; directional selection for defense.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Do not imply online opponents; tune bot difficulty visibly and fairly."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Penalty Shooters 2", "url": "https://poki.com/en/g/penalty-shooters-2", "referenceId": "arcade-penalty", "relationship": "Mechanic analogue only. Time aiming and saving in shootouts. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "A14", "theme": "Arcade Pier", "title": "Pop-Up Platformer", "slug": "pop-up-platformer", "mechanics": "Jump through booths that rise and fold on a repeating visual beat. Reach the exit before three falls, with optional collectible stamps on harder paths.", "pitch": "Predictable patterns reward learning, and folding paper booths offer a distinctive original art direction.", "customerIntegration": "Storefront panels can feature approved customer illustrations; the environment remains whimsical fiction.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "One jump button plus optional direction keys.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Do not copy reference level geometry or music; reduced-motion mode needs clear timing cues."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Geometry Game", "url": "https://www.crazygames.com/game/geometry-dash-online", "referenceId": "arcade-geometry", "relationship": "Mechanic analogue only. One-button jumps through rhythm-timed obstacles. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page and instructions opened; this is a Scratch-inspired game, not the original Geometry Dash", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 89.0, "selection": null}, {"id": "A15", "theme": "Arcade Pier", "title": "Precision Stamp", "slug": "precision-stamp", "mechanics": "Press a stamp exactly when a moving parcel label lines up beneath it, then lift before the next parcel arrives. A clean sequence builds a multiplier; three smudges finish the shift.", "pitch": "One-button timing turns an ordinary business detail into a tactile mastery game.", "customerIntegration": "Approved customers can have decorative stamp designs; the prototype uses original icons.", "players": "1; optional same-seed score comparison", "duration": "45–90 seconds", "controls": "Space or tap-and-release, with generous timing feedback.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Avoid a repetitive strain loop; rounds are short and include pause."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Stacktris", "url": "https://poki.com/en/g/stacktris", "referenceId": "arcade-stack", "relationship": "Mechanic analogue only. Stop, position and balance falling pieces. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "A16", "theme": "Arcade Pier", "title": "Catch the Deliveries", "slug": "catch-the-deliveries", "mechanics": "Move a basket to catch the items shown on a changing shopping list while letting unwanted objects fall past. Finish ten orders before losing three hearts; a nearly complete order forces a choice between waiting and cashing in.", "pitch": "It combines simple movement with selective attention, making products relevant to the rules.", "customerIntegration": "Original product silhouettes stand in for approved customer catalogues.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Left/right keys, pointer movement or horizontal touch drag.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Categories must be legible without color; include a relaxed falling-speed setting."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Fruit Ninja", "url": "https://poki.com/en/g/fruit-ninja", "referenceId": "arcade-fruit", "relationship": "Mechanic analogue only. Swipe targets while avoiding hazards. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "A17", "theme": "Arcade Pier", "title": "Springboard Express", "slug": "springboard-express", "mechanics": "Hold to compress a spring, then release a courier across gaps onto delivery platforms. Land in the center for a chain bonus; six landings finish the route and misses use limited rescue balloons.", "pitch": "Variable jump power makes one control expressive, with a visible personal-best distance.", "customerIntegration": "Platforms are fictional or approved shop balconies; parcel delivery supplies a clear objective.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Hold and release Space or a large touch button.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Show charge strength and a safe-zone indication; avoid hidden randomness."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Geometry Game", "url": "https://www.crazygames.com/game/geometry-dash-online", "referenceId": "arcade-geometry", "relationship": "Mechanic analogue only. One-button jumps through rhythm-timed obstacles. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page and instructions opened; this is a Scratch-inspired game, not the original Geometry Dash", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 91.0, "selection": null}, {"id": "A18", "theme": "Arcade Pier", "title": "Conveyor Crossfire", "slug": "conveyor-crossfire", "mechanics": "Switch three conveyor junctions as packages approach so each reaches its matching destination. Misdirected parcels return slowly and congest the belts; survive a ninety-second rush with a target accuracy.", "pitch": "Rapid multi-lane attention puts the player in charge of a busy fair without full business simulation.", "customerIntegration": "Destination signs introduce approved shop types; all volumes are fictional.", "players": "1; optional same-seed score comparison", "duration": "90 seconds", "controls": "Three keys or three large junction buttons.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Increase difficulty through visible belt speed rather than illegible clutter."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Crossy Road", "url": "https://poki.com/en/g/crossy-road", "referenceId": "arcade-crossy", "relationship": "Mechanic analogue only. Grid hops across moving hazards. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": null}, {"id": "A19", "theme": "Arcade Pier", "title": "Moon Mail", "slug": "moon-mail", "mechanics": "Pulse a delivery pod's thrusters to land gently on small platforms in low gravity. Fuel is limited, so use momentum and refuel only at completed destinations; finish three deliveries without crashing.", "pitch": "A precise landing problem supplies a slower counterpoint to twitch games.", "customerIntegration": "Fictional orbital storefronts provide imaginative placement for approved customer identities later.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Rotate left/right and thrust; equivalent touch buttons.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Physics and fuel economy need onboarding; a stable practice mode is essential."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "referenceId": "arcade-drive", "relationship": "Mechanic analogue only. Throttle and balance a physics vehicle. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 84.0, "selection": null}, {"id": "A20", "theme": "Arcade Pier", "title": "Bumper Counter", "slug": "bumper-counter", "mechanics": "Read a displayed sequence of numbered targets, then aim a single puck so that rebounds contact them in exactly that order. Each puzzle provides a limited number of shots and fixed bumpers; touching a later target early resets that attempt, while completing the sequence clears the board.", "pitch": "A solo trick-shot puzzle makes ordered planning and rebound geometry the challenge, distinct from competitive puck games.", "customerIntegration": "Order tokens are original product icons; approved shops receive their own collection zone.", "players": "1; single-player target-order puzzle", "duration": "2–3 minutes", "controls": "Drag or use keyboard angle and power controls, then shoot; preview the first rebound in practice mode.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Continuous collision detection prevents fast pucks passing through targets. Target numbers and a persistent order list must remain readable."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Pool Club", "url": "https://poki.com/en/g/pool-club", "referenceId": "arcade-pool", "relationship": "Mechanic analogue only. Aim collisions and bank shots. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 92.0, "selection": null}, {"id": "A21", "theme": "Arcade Pier", "title": "Paper Plane Post", "slug": "paper-plane-post", "mechanics": "Steer a paper invoice plane through rings above the fair, trading altitude for speed and using updrafts to recover. Land at the correct shop before the plane's flight energy runs out.", "pitch": "A graceful flight toy shows the whole funfair while producing a satisfying route score.", "customerIntegration": "The plane is fictional mail; customer rooftops can serve as approved landmarks.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Left/right steering and a limited lift button; touch equivalents.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "High", "risks": ["Flight needs camera and motion tuning; avoid motion-heavy first-person presentation."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "referenceId": "arcade-drive", "relationship": "Mechanic analogue only. Throttle and balance a physics vehicle. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "A22", "theme": "Arcade Pier", "title": "Bubble Parcel Rescue", "slug": "bubble-parcel-rescue", "mechanics": "Aim bubbles to group three or more matching suspended parcels and release them safely into baskets. Clear a fixed ceiling before it descends to the warning line; bank shots unlock high-value groups.", "pitch": "An aim-and-match structure provides approachable depth and colorful product reveals.", "customerIntegration": "Parcel colors also carry distinct shapes; contents are fictional or approved customer items.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Pointer or keyboard aim, then tap/Enter.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["The reference illustrates aiming only; the grouping system is an additional proposed mechanic."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "referenceId": "arcade-blumgi", "relationship": "Mechanic analogue only. Aim a ball through platform challenges. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "A23", "theme": "Arcade Pier", "title": "Freightfall", "slug": "freightfall", "mechanics": "Rotate falling parcel shapes to fill complete loading rows, clearing space for new shipments. Survive a two-minute shift and maximize efficient dispatches; overflow ends the round early.", "pitch": "Spatial speed becomes a visible dispatch record and offers strong replay value.", "customerIntegration": "Original parcel graphics and fictional destinations avoid proprietary block-game presentation.", "players": "1; optional same-seed score comparison", "duration": "2 minutes", "controls": "Move, rotate and drop keys with touch equivalents.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Input repeat, lock delay and mobile rotation need polish; original art and sound are required."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 3}, "references": [{"title": "TETR.IO", "url": "https://tetr.io/", "referenceId": "arcade-tetrio", "relationship": "Mechanic analogue only. Place and rotate falling blocks. The proposed setting and any additional rules are original.", "evidenceStatus": "Creator play page opened; runtime play not tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "A24", "theme": "Arcade Pier", "title": "Break the Bottleneck", "slug": "break-the-bottleneck", "mechanics": "Launch bouncing balls to clear numbered congestion blocks before they reach the sorting line. Choose launch angle between waves and earn extra balls by clearing special targets.", "pitch": "A readable planning pause followed by a cascade broadens the arcade beyond pure reflexes.", "customerIntegration": "Use abstract blocks and fictional throughput; approved customer destinations appear beyond the cleared line.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Aim and release with pointer or keyboard.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Numbers must remain legible; avoid implying actual Stripe performance figures."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Idle Breakout", "url": "https://poki.com/en/g/idle-breakout", "referenceId": "arcade-breakout", "relationship": "Mechanic analogue only. Balls break obstacle blocks. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 89.0, "selection": null}, {"id": "A25", "theme": "Arcade Pier", "title": "Rooftop Rappel", "slug": "rooftop-rappel", "mechanics": "Pay out and reel in a rope to lower a parcel through rotating balconies without hitting protrusions. Deliver it intact, then retrieve the rope before the next parcel; depth and intact deliveries determine the score.", "pitch": "Controlling rope length adds a physical skill distinct from running or aiming.", "customerIntegration": "Balconies belong to fictional or approved storefronts with original architecture.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Hold one button to lower, another to reel in; keyboard/touch parity.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Rope collisions can become expensive; use a constrained 2D model."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "referenceId": "arcade-hook", "relationship": "Mechanic analogue only. Attach and release grapples to traverse. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "A26", "theme": "Arcade Pier", "title": "Double-Dutch Dispatch", "slug": "double-dutch-dispatch", "mechanics": "Jump a courier over two visible rotating ropes while tapping a second button to pass parcels on the safe beat. Finish a short routine, choosing when to break the combo to avoid a fall.", "pitch": "Two interlocking rhythms make an entertaining spectator challenge and a crisp skill score.", "customerIntegration": "Couriers wear original uniforms; approved customers appear as recipients rather than playable identities.", "players": "1; optional same-seed score comparison", "duration": "60–90 seconds", "controls": "Jump and pass buttons with visual countdowns.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Offer a slower tempo and audio-independent cues; two rhythms can be demanding."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Friday Night Funkin'", "url": "https://poki.com/en/g/friday-night-funkin", "referenceId": "arcade-rhythm", "relationship": "Mechanic analogue only. Match directional rhythm cues. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 84.0, "selection": null}, {"id": "A27", "theme": "Arcade Pier", "title": "Wind-Tunnel Gifts", "slug": "wind-tunnel-gifts", "mechanics": "Launch a gift through fans whose strength cycles predictably, choosing the moment and angle of release. Land in the matching basket within three shots per course; bonus ribbons reward precision.", "pitch": "Reading airflow before acting mixes observation and projectile skill.", "customerIntegration": "Use fictional gifts and approved shop baskets; airflow is a game device, not a product property.", "players": "1; optional same-seed score comparison", "duration": "2–3 minutes", "controls": "Aim with keys or drag; tap/Enter to launch.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Wind needs readable particle-free indicators for reduced-motion users."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "referenceId": "arcade-blumgi", "relationship": "Mechanic analogue only. Aim a ball through platform challenges. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "A28", "theme": "Arcade Pier", "title": "Unicycle Trader", "slug": "unicycle-trader", "mechanics": "Balance a rider carrying a growing parcel stack, making small left/right corrections as the path slopes. Reach the next checkpoint or bank the delivery early; a fall ends the current leg but preserves prior deliveries.", "pitch": "A comic balance challenge gives players a result tied to their chosen ambition.", "customerIntegration": "Fictional parcels remain intact after a fall; approved customer signs decorate checkpoints.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Left/right balance buttons or keys.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Balance must be consistent; do not require device-motion permissions."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "referenceId": "arcade-drive", "relationship": "Mechanic analogue only. Throttle and balance a physics vehicle. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 84.0, "selection": null}, {"id": "A29", "theme": "Arcade Pier", "title": "Orbit Courier", "slug": "orbit-courier", "mechanics": "Release a parcel from a rotating arm so it follows a ballistic path into a moving destination. Complete five targets, earning extra points for first-try hits and optional narrow windows.", "pitch": "It compresses anticipation, timing and trajectory into a beautifully simple single action.", "customerIntegration": "Destinations are fictional shop windows, with approved customer art optional.", "players": "1; optional same-seed score comparison", "duration": "1 minute", "controls": "One release button; optional slow practice mode.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Moving-target timing must be predictable rather than random."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "referenceId": "arcade-blumgi", "relationship": "Mechanic analogue only. Aim a ball through platform challenges. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 89.0, "selection": null}, {"id": "A30", "theme": "Arcade Pier", "title": "Cable Tracer", "slug": "cable-tracer", "mechanics": "Guide a glowing plug along a narrow winding cable without touching its edges. Stop at checkpoints to bank progress or continue for a clean-run bonus; three contacts end the circuit.", "pitch": "A steady-hand booth adds deliberate precision to a fair otherwise dominated by speed.", "customerIntegration": "The cable ends at fictional or approved shop displays that illuminate on completion.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Pointer/touch drag or fine keyboard steering.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Adjustable corridor width and an unranked relaxed mode support motor accessibility."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 3}, "references": [{"title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "referenceId": "arcade-hook", "relationship": "Partial mechanic analogue, not an exact existing equivalent: Attach and release grapples to traverse. The proposed control variation, premise and scoring are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 88.0, "selection": null}, {"id": "A31", "theme": "Arcade Pier", "title": "Canal Vault", "slug": "canal-vault", "mechanics": "Plant a pole into marked canal points and time the release to vault a courier between floating platforms. Deliver a parcel across three gaps; landing momentum affects the next attempt.", "pitch": "Ground contact and pole length make each vault a readable physical commitment.", "customerIntegration": "Canal-side stalls provide approved customer landmarks; assets begin as original fiction.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Hold to plant and release to vault; left/right lean optional.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "High", "risks": ["Pole physics is harder than simple jumps; start with a fixed-length pole and forgiving water resets."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "referenceId": "arcade-hook", "relationship": "Partial mechanic analogue, not an exact existing equivalent: Attach and release grapples to traverse. The proposed control variation, premise and scoring are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 81.0, "selection": null}, {"id": "A32", "theme": "Arcade Pier", "title": "Juggle the Orders", "slug": "juggle-the-orders", "mechanics": "Keep three parcels airborne by tapping beneath each as it falls, while routing an occasional highlighted parcel to its recipient. Each delivery adds a differently weighted parcel; finish the shift with minimal drops.", "pitch": "An increasing pattern creates a performance spectators can understand immediately.", "customerIntegration": "Distinct fictional packages can represent approved makers, with weights explicitly game-only.", "players": "1; optional same-seed score comparison", "duration": "60–90 seconds", "controls": "Three keys or corresponding touch zones.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Avoid excessive speed and provide a two-parcel beginner mode."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Fruit Ninja", "url": "https://poki.com/en/g/fruit-ninja", "referenceId": "arcade-fruit", "relationship": "Mechanic analogue only. Swipe targets while avoiding hazards. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 88.0, "selection": null}, {"id": "A33", "theme": "Arcade Pier", "title": "Clockwork Gates", "slug": "clockwork-gates", "mechanics": "Move a marble through rotating gate openings by starting and stopping its forward roll. Reach the end with three lives, learning repeating cycles and choosing safe waiting spots.", "pitch": "Observation and patience matter more than constant button presses, making near misses readable.", "customerIntegration": "Gate decorations can frame approved shop products while obstacles remain generic.", "players": "1; optional same-seed score comparison", "duration": "1–3 minutes", "controls": "Hold to roll, release to stop; touch/Space equivalent.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Gate timing and collision boxes must align exactly with what is shown."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Geometry Game", "url": "https://www.crazygames.com/game/geometry-dash-online", "referenceId": "arcade-geometry", "relationship": "Mechanic analogue only. One-button jumps through rhythm-timed obstacles. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page and instructions opened; this is a Scratch-inspired game, not the original Geometry Dash", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 86.0, "selection": null}, {"id": "A34", "theme": "Arcade Pier", "title": "Seal the Shipment", "slug": "seal-the-shipment", "mechanics": "Draw a closed decorative seal around a parcel emblem in one continuous stroke, matching a displayed circle, oval or rounded diamond. After release, the game scores closure, shape similarity and centering; complete five parcels for a craft rating, with unlimited practice and no collision-based failure.", "pitch": "Freehand shape-making produces a funny, personal souvenir and a different kind of motor challenge from timing a stamp or steering through a narrow corridor.", "customerIntegration": "Fictional or approved shops have decorative seals, with no real certification implied.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Draw with a pointer or finger; keyboard mode uses arrow keys to move a pen with adjustable speed and Space to lift it.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Low", "risks": ["Freehand input disadvantages some motor abilities; offer an untimed adjustable-speed keyboard mode and compare scores only within control modes. Original seals must not imply product certification."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 3}, "references": [{"title": "Draw a Perfect Circle", "url": "https://neal.fun/perfect-circle/", "referenceId": "arcade-circle", "relationship": "Direct analogue for drawing and scoring a freehand circle. Multiple seal outlines, parcel decoration and centering rules are original proposals.", "evidenceStatus": "Creator page opened; circle drawing prompt and percentage score interface observed in extracted page text; runtime play not tested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "A35", "theme": "Arcade Pier", "title": "Railway Rush", "slug": "railway-rush", "mechanics": "Switch tracks ahead of arriving miniature trains to deliver shape-coded parcels to matching terminals. Trains cannot stop, so collisions end the round; complete a fixed dispatch schedule to win.", "pitch": "Orchestration produces dramatic cascading consequences visible across the board.", "customerIntegration": "Terminals are fictional or approved customer depots; traffic counts are synthetic.", "players": "1; optional same-seed score comparison", "duration": "2–3 minutes", "controls": "Tap numbered switches or press matching number keys.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Collision fairness and a readable schedule preview are essential; no real logistics claim."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Crossy Road", "url": "https://poki.com/en/g/crossy-road", "referenceId": "arcade-crossy", "relationship": "Mechanic analogue only. Grid hops across moving hazards. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 95.0, "selection": null}, {"id": "A36", "theme": "Arcade Pier", "title": "Marble Market", "slug": "marble-market", "mechanics": "Tilt a small board with buttons to guide a marble through a miniature market maze, collecting three order tokens before the exit opens. Falling into a hole resets to the last checkpoint and adds a time penalty.", "pitch": "A physical toy aesthetic invites exploration while producing a clear completion challenge.", "customerIntegration": "Stall signs can feature approved customers; the marble collects fictional order tokens.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Arrow keys or on-screen tilt buttons; no device sensors.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Gentle inertia must work on touch and low-framerate devices; include a flat navigation mode."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "referenceId": "arcade-drive", "relationship": "Mechanic analogue only. Throttle and balance a physics vehicle. The proposed setting and any additional rules are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 85.0, "selection": null}, {"id": "A37", "theme": "Arcade Pier", "title": "Packing Percussion", "slug": "packing-percussion", "mechanics": "Repeat short patterns of box taps, paper folds and ribbon pulls, then improvise one extra beat that fits the displayed meter. Complete five phrases to produce a compact original packing-machine performance.", "pitch": "Making and shipping sounds become a creative achievement rather than background music.", "customerIntegration": "Use original recordings or synthesis; approved workshop sounds require permission.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Three pads or keys; visible rhythm notation and silent mode.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["The creative step needs a deterministic scoring rule, not vague AI judgment."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Friday Night Funkin'", "url": "https://poki.com/en/g/friday-night-funkin", "referenceId": "arcade-rhythm", "relationship": "Partial mechanic analogue, not an exact existing equivalent: Match directional rhythm cues. The proposed control variation, premise and scoring are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 90.0, "selection": null}, {"id": "A38", "theme": "Arcade Pier", "title": "Elastic Rescue", "slug": "elastic-rescue", "mechanics": "Pull back elastic straps to catapult stranded parcels between platforms, choosing attachment points and release strength. Rescue all parcels before using six launches; a wrong launch can still be recovered from a catch net.", "pitch": "Choosing an anchor changes the solution, adding planning depth to expressive physics.", "customerIntegration": "Packages use fictional makers; approved products appear safely delivered in the result.", "players": "1; optional same-seed score comparison", "duration": "2–4 minutes", "controls": "Select anchor, adjust aim/power, launch with touch or keyboard.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Keep attachment options finite and preview launch direction."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "referenceId": "arcade-hook", "relationship": "Partial mechanic analogue, not an exact existing equivalent: Attach and release grapples to traverse. The proposed control variation, premise and scoring are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 87.0, "selection": null}, {"id": "A39", "theme": "Arcade Pier", "title": "Storm Shelter", "slug": "storm-shelter", "mechanics": "Move a canopy cart left and right and fire soft air puffs to disperse descending storm clouds before they reach the market stalls. Survive three short waves while preserving at least one stall; larger clouds split into smaller ones and limited shield repairs make target priorities matter.", "pitch": "A nonviolent fixed-screen defense game adds active aiming and threat prioritization, a mechanical gap left by runners, rhythm games and stationary trick shots.", "customerIntegration": "Original fictional market stalls decorate the lower edge; approved customers could later contribute stall designs without suggesting real weather or business metrics.", "players": "1", "duration": "90 seconds", "controls": "Left/right or touch drag to move; Space or an on-screen button fires, with an optional auto-fire assist.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Avoid flashing bursts; clouds dissolve with reduced-motion support. Difficulty must allow readable threats and an untimed tutorial."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Space Invaders — official TAITO product page", "url": "https://www.taito.co.jp/en/mob/0000030019", "referenceId": "arcade-invaders", "relationship": "Mechanic analogue for a horizontally moving defender firing at descending waves. Soft air puffs, splitting clouds and shelter repairs are original proposals.", "evidenceStatus": "Official developer/publisher product page opened; defense and descending-wave mechanics explicitly described. It is a mobile-product page, not a browser-play demonstration.", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotSourceUrl": "https://www.taito.co.jp/Content/images/ttl_si_sub01.png"}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 78.0, "selection": null}, {"id": "A40", "theme": "Arcade Pier", "title": "Cork Cannon", "slug": "cork-cannon", "mechanics": "Fire soft corks at hinged targets, choosing the angle to trigger chain reactions without knocking over protected displays. Clear a target value in five shots; fewer shots produce a better fairground ribbon.", "pitch": "A tactile carnival booth offers a satisfying physical payoff without combat framing.", "customerIntegration": "Targets are original shapes; protected displays can celebrate approved makers.", "players": "1; optional same-seed score comparison", "duration": "1–2 minutes", "controls": "Aim and fire with pointer, touch or keyboard.", "difficulty": "Easy introduction; skill ceiling through optional targets", "buildRisk": "Medium", "risks": ["Hinge and chain-reaction physics may need simplification; rewards remain cosmetic."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "referenceId": "arcade-blumgi", "relationship": "Partial mechanic analogue, not an exact existing equivalent: Aim a ball through platform challenges. The proposed control variation, premise and scoring are original.", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "status": "researched-concept", "confidence": "Design judgment; source availability is stated separately.", "weightedScore": 91.0, "selection": null}], "shortlist": [{"id": "A01", "rank": 1, "reason": "The strongest immediate action hook, naturally passing storefronts while keeping short rounds.", "engine": "Codex"}, {"id": "A02", "rank": 2, "reason": "A player's skill becomes a visible skyline; distinctive one-button play and a natural city souvenir.", "engine": "Codex"}, {"id": "A03", "rank": 3, "reason": "Expressive swinging adds movement mastery distinct from the runner and tower, with dramatic recoveries.", "engine": "Codex"}, {"id": "A04", "rank": 4, "reason": "Broadens the portfolio into rhythm and performance; visual timing keeps sound optional.", "engine": "Claude"}, {"id": "A05", "rank": 5, "reason": "Adds measured aiming and trick-shot reasoning, avoiding five games that all test the same reflex.", "engine": "Claude"}], "sources": [{"id": "arcade-crossy", "theme": "Arcade Pier", "title": "Crossy Road", "url": "https://poki.com/en/g/crossy-road", "mechanic": "Grid hops across moving hazards", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-temple", "theme": "Arcade Pier", "title": "Temple Run 2", "url": "https://poki.com/en/g/temple-run-2", "mechanic": "Running with jumps, slides and turns", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-hook", "theme": "Arcade Pier", "title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "mechanic": "Attach and release grapples to traverse", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-drive", "theme": "Arcade Pier", "title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "mechanic": "Throttle and balance a physics vehicle", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-blumgi", "theme": "Arcade Pier", "title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "mechanic": "Aim a ball through platform challenges", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-basketball", "theme": "Arcade Pier", "title": "Basketball Stars", "url": "https://poki.com/en/g/basketball-stars", "mechanic": "Jump, shoot and defend in short contests", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-penalty", "theme": "Arcade Pier", "title": "Penalty Shooters 2", "url": "https://poki.com/en/g/penalty-shooters-2", "mechanic": "Time aiming and saving in shootouts", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-stack", "theme": "Arcade Pier", "title": "Stacktris", "url": "https://poki.com/en/g/stacktris", "mechanic": "Stop, position and balance falling pieces", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-fruit", "theme": "Arcade Pier", "title": "Fruit Ninja", "url": "https://poki.com/en/g/fruit-ninja", "mechanic": "Swipe targets while avoiding hazards", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-breakout", "theme": "Arcade Pier", "title": "Idle Breakout", "url": "https://poki.com/en/g/idle-breakout", "mechanic": "Balls break obstacle blocks", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-pool", "theme": "Arcade Pier", "title": "Pool Club", "url": "https://poki.com/en/g/pool-club", "mechanic": "Aim collisions and bank shots", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-rhythm", "theme": "Arcade Pier", "title": "Friday Night Funkin'", "url": "https://poki.com/en/g/friday-night-funkin", "mechanic": "Match directional rhythm cues", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-watermelon", "theme": "Arcade Pier", "title": "Watermelon Drop", "url": "https://poki.com/en/g/watermelon-drop", "mechanic": "Drop items into a container to merge", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-tetrio", "theme": "Arcade Pier", "title": "TETR.IO", "url": "https://tetr.io/", "mechanic": "Place and rotate falling blocks", "evidenceStatus": "Creator play page opened; runtime play not tested", "screenshotStatus": "capture-pending"}, {"id": "arcade-geometry", "theme": "Arcade Pier", "title": "Geometry Game", "url": "https://www.crazygames.com/game/geometry-dash-online", "mechanic": "One-button jumps through rhythm-timed obstacles", "evidenceStatus": "Publisher play page and instructions opened; this is a Scratch-inspired game, not the original Geometry Dash", "screenshotStatus": "capture-pending"}, {"id": "arcade-circle", "theme": "Arcade Pier", "title": "Draw a Perfect Circle", "url": "https://neal.fun/perfect-circle/", "mechanic": "Draw a closed shape freehand and receive an accuracy score.", "evidenceStatus": "Creator page opened; circle drawing prompt and percentage score interface observed in extracted page text; runtime play not tested.", "screenshotStatus": "capture-pending"}, {"id": "arcade-invaders", "theme": "Arcade Pier", "title": "Space Invaders — official TAITO product page", "url": "https://www.taito.co.jp/en/mob/0000030019", "mechanic": "Move a cannon and defend against descending waves.", "evidenceStatus": "Official developer/publisher product page opened; defense and descending-wave mechanics explicitly described. It is a mobile-product page, not a browser-play demonstration.", "screenshotStatus": "capture-pending", "screenshotSourceUrl": "https://www.taito.co.jp/Content/images/ttl_si_sub01.png", "screenshotSourceType": "Official product-page image URL verified; image contents not visually inspected, so treat as publisher marketing until capture verifies."}], "researchDate": "2026-10-31", "evidenceNotes": "References are existing analogue pages, not claims that the invented concepts already exist. Runtime play and screenshots have not been verified here. Some references intentionally illustrate only one component of a new mechanic. Scores are editorial estimates on a 1–5 scale."}, {"theme": "Founders Row", "themeId": "founders", "description": "Build, arrange and improve fictional businesses through short, understandable strategic decisions.", "researchDate": "2026-10-31", "scoringNote": "Editorial estimates, not measured player preference. Weighted score: fun25, celebration20, shareability15, craft15, feasibility15, accessibility10. Shortlist also balances distinct mechanics.", "ideas": [{"id": "F01", "theme": "Founders Row", "title": "Tiny Shop Story", "slug": "tiny-shop-story", "mechanics": "Start with a tiny workshop and enough pretend cash for one batch. Across seven trading days, choose quantity, price and one improvement, inspect illustrated customer feedback, and reach the fair with a profitable shop or learn why it closed.", "pitch": "A compact entrepreneurial story produces a personal shop and a score worth showing, directly answering the meeting notes.", "customerIntegration": "Fictional product makers first; approved customer stories can become optional shop portraits.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Toy demand model must be transparent; avoid presenting outcomes as real business advice.", "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Adapts the small-company growth arc into a seven-turn shop simulation.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 97.0, "selection": {"id": "F01", "rank": 1, "reason": "Best direct expression of the user-listening and visible business-progress brief; compact seven-day loop.", "engine": "Codex"}}, {"id": "F02", "theme": "Founders Row", "title": "Parcel Lines", "slug": "parcel-lines", "mechanics": "Draw three courier lines linking maker stalls to collection points. Parcels accumulate at different rates; reroute vans and allocate one upgrade between waves to deliver a target before any queue overflows.", "pitch": "Watching a clean plan turn into a bustling delivery network gives immediate visual payoff and a legible skill score.", "customerIntegration": "Approved makers can label destinations; parcel shapes remain fictional.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Path editing and congestion feedback must stay readable on a phone.", "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Mini Metro", "url": "https://dinopoloclub.com/games/mini-metro/", "referenceId": "mini-metro", "relationship": "Adapts network drawing and capacity pressure to parcels rather than passengers.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2019/09/screenshot-2.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 92.0, "selection": {"id": "F02", "rank": 2, "reason": "Adds visually legible network strategy and a strong spectator view without duplicating the shop simulation.", "engine": "Codex"}}, {"id": "F03", "theme": "Founders Row", "title": "Market Matchmaker", "slug": "market-matchmaker", "mechanics": "Assign visiting makers to a timetable of customer appointments using visible needs, capabilities and availability. Each maker can attend only one meeting per session, and a cancellation forces one repair after the first allocation. Finish three sessions with as many mutually useful introductions as possible; this is a bipartite matching puzzle, with no spatial adjacency or landscape construction.", "pitch": "Celebrates the useful connections between businesses through a compact, explainable allocation puzzle.", "customerIntegration": "Fictional maker capabilities initially; approved customer profiles could later replace them without implying actual partnership commitments.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Never imply that the fictional matches are endorsements or real business recommendations.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Papers, Please", "url": "https://papersplea.se/", "referenceId": "papers-please", "relationship": "Rule inspection and matching visible requirements are the loose analogue; the source does not implement business appointment matching.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 87.0, "selection": null}, {"id": "F04", "theme": "Founders Row", "title": "Workshop Wonder", "slug": "workshop-wonder", "mechanics": "Connect cutters, painters and packing tables with conveyors to fulfill three changing orders. Start the belt, watch bottlenecks, pause to rewire, and win by making the requested products within a fixed number of machine slots.", "pitch": "A tiny animated factory makes optimization tactile and celebrates the craft behind finished goods.", "customerIntegration": "Fictional makers supply the orders; approved products can inspire original silhouettes later.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Conveyor simulation and touch editing need careful scoping.", "scores": {"fun": 5, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "shapez", "url": "https://shapez.io/", "referenceId": "shapez", "relationship": "Uses visible production chains and transformations rather than copying shapez assets.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 88.0, "selection": {"id": "F04", "rank": 4, "reason": "Tests whether making and optimizing a tactile production chain is fun enough for a station.", "engine": "Claude"}}, {"id": "F05", "theme": "Founders Row", "title": "Crew Combos", "slug": "crew-combos", "mechanics": "Draft a five-person stall crew from illustrated role cards, then arrange their work order. A short automated market day resolves synergies; improve the crew between three rounds and beat a clear service target.", "pitch": "The joy comes from discovering combinations and watching your tiny team succeed, with easy rematches.", "customerIntegration": "Approved customer specialties can inspire role abilities; no real company performance claims.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid opaque random outcomes; show why each ability triggered.", "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Super Auto Pets", "url": "https://teamwoodgames.com/", "referenceId": "super-auto-pets", "relationship": "Adapts draft-and-arrange automatic resolution into nonviolent service teamwork.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 89.0, "selection": {"id": "F05", "rank": 5, "reason": "Adds drafting and automatic team synergies, widening the portfolio beyond economic sliders.", "engine": "Claude"}}, {"id": "F06", "theme": "Founders Row", "title": "Bottleneck Board", "slug": "bottleneck-board", "mechanics": "Inspect a toy workshop with one visibly overloaded stage, then spend three upgrade tokens before the next batch. Through five rounds, identify which station limits output; the best final throughput wins a medal.", "pitch": "A short diagnostic game lets players feel clever without requiring finance knowledge.", "customerIntegration": "Each workshop can spotlight an approved maker and its production story.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Feedback must separate waiting, capacity and unavailable inputs.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "shapez", "url": "https://shapez.io/", "referenceId": "shapez", "relationship": "Uses production-chain throughput as a planning analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 83.0, "selection": null}, {"id": "F07", "theme": "Founders Row", "title": "Price Window", "slug": "price-window", "mechanics": "Set a price for one fictional product after seeing a small sample of shopper preferences. Reveal the crowd, compare sales and unsold stock, then adjust for four rounds; score both margin and satisfied shoppers.", "pitch": "Makes a familiar business choice understandable through little customer characters rather than spreadsheets.", "customerIntegration": "Approved product stories are optional; prices and shopper behavior are explicitly invented.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Could resemble financial guidance unless clearly framed as toy rules.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 3, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses consequential business choices and feedback, not a claimed pricing model.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 82.0, "selection": null}, {"id": "F08", "theme": "Founders Row", "title": "Rainy Day Reserve", "slug": "rainy-day-reserve", "mechanics": "Choose how much fictional cash to reinvest and how much to save before each forecast. Weather cards then change demand or delivery times; survive six days while growing the stall and preserving customer trust.", "pitch": "A readable tension between ambition and resilience creates good replay stories.", "customerIntegration": "Fictional shops illustrate different resilience upgrades.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Random setbacks must be forecastable and not punish every sensible decision.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses resource allocation and staged business growth as the reference.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 85.0, "selection": null}, {"id": "F09", "theme": "Founders Row", "title": "Shelf Life", "slug": "shelf-life", "mechanics": "Order fresh goods with different shelf lives and arrange which stock sells first. Predict the next three customer waves, then score fulfilled orders minus waste; the round ends after the fifth delivery.", "pitch": "A small inventory puzzle gives BFCM operations a warm, human scale.", "customerIntegration": "Approved food or craft stories can decorate the shop, with fictional inventories.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Requires enough demand signals to avoid blind guessing.", "scores": {"fun": 4, "celebration": 5, "shareability": 3, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Adapts management tradeoffs to perishable stock and demand timing.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 81.0, "selection": null}, {"id": "F10", "theme": "Founders Row", "title": "Fairground Grid", "slug": "fairground-grid", "mechanics": "Connect limited power capacity to stalls that open at different times. Schedule batteries and switches, keeping every requested stall lit across the evening without exceeding capacity; each unnecessary cable costs score.", "pitch": "A glowing night market turns an abstract scheduling task into a beautiful scene.", "customerIntegration": "Approved customers can occupy stalls with explicitly fictional electricity needs.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Do not imply engineering-realistic power or safety advice.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "Mini Motorways", "url": "https://dinopoloclub.com/games/mini-motorways/", "referenceId": "mini-motorways", "relationship": "Uses network capacity management as an analogue for power routing.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2021/07/MiniMotorways_image_01-scaled.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 84.0, "selection": null}, {"id": "F11", "theme": "Founders Row", "title": "Window Trials", "slug": "window-trials", "mechanics": "Choose which two ready-made shop-window variants to test on a small fictional visitor panel, changing one feature at a time. Compare the disclosed results and use a limited test budget to identify whether lighting, product choice or message caused the response. Commit to a display after four experiments and reveal a new visitor sample; success comes from controlled comparison rather than arranging decorative objects.", "pitch": "Makes the satisfying discovery of what customers respond to playable, with an obvious reveal and a tiny control surface.", "customerIntegration": "Approved product shapes can replace fictional ceramics, books and plants.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Results use a disclosed deterministic toy model; do not present this as real marketing evidence or statistically valid business advice.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Business decisions followed by observable simulated outcomes are the loose analogue; no exact A/B-testing implementation is claimed.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 90.0, "selection": null}, {"id": "F12", "theme": "Founders Row", "title": "One More Machine", "slug": "one-more-machine", "mechanics": "Manually make a few festival badges, then spend earnings on automation and new processes. Every upgrade changes what needs attention; finish a four-minute exhibition target before the toy workshop becomes unmanageable.", "pitch": "A deliberately finite incremental game offers an escalating sense of progress without an endless grind.", "customerIntegration": "Fictional maker badges become approved customer keepsakes later.", "players": "1 player; local single-player prototype", "duration": "4 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid compulsive wait loops and clearly end each session.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Universal Paperclips", "url": "https://www.decisionproblem.com/paperclips/", "referenceId": "paperclips", "relationship": "Uses reinvestment and changes of scale; omits the source game’s narrative.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 80.0, "selection": null}, {"id": "F13", "theme": "Founders Row", "title": "Freight Forecast", "slug": "freight-forecast", "mechanics": "Read a compact departure board and load cargo onto trains with limited capacity. Deliver three kinds of supplies before their stalls open, choosing between a reliable slow line and a risky shortcut; score on-time cargo.", "pitch": "A transport timetable feels like a handsome mechanical toy and rewards foresight.", "customerIntegration": "Approved customer names can appear on station signs, with fictional supply needs.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Timetable complexity can overwhelm a short first play.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "OpenTTD", "url": "https://www.openttd.org/screenshots", "referenceId": "openttd", "relationship": "Uses transport scheduling and cargo delivery as the analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.openttd.org/screenshots/1.9-alexthedacian_1_thumb.png", "screenshotKind": "official gallery gameplay thumbnail", "weightedScore": 84.0, "selection": null}, {"id": "F14", "theme": "Founders Row", "title": "Queue Architect", "slug": "queue-architect", "mechanics": "Place a handful of queue barriers, counters and express lanes before opening the gates. Watch visitors choose routes, then make two mid-round interventions to serve the target without excessive waits.", "pitch": "Visitors make the impact of every layout decision immediately visible.", "customerIntegration": "Approved storefronts can host fictional service queues.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Crowd simulation must be deterministic enough to explain outcomes.", "scores": {"fun": 5, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "Mini Motorways", "url": "https://dinopoloclub.com/games/mini-motorways/", "referenceId": "mini-motorways", "relationship": "Adapts route and bottleneck planning from roads to walking crowds.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2021/07/MiniMotorways_image_01-scaled.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 85.0, "selection": null}, {"id": "F15", "theme": "Founders Row", "title": "Festival Draft", "slug": "festival-draft", "mechanics": "Pick one stall card from each rotating hand and build a five-stall festival. Cards score for complementary needs, balanced categories and shared facilities; resolve three market days and compare your mix with a benchmark.", "pitch": "Drafting gives distinct strategic identities without demanding fast reflexes.", "customerIntegration": "Approved customer categories can supply card themes; no unsupported real partnerships.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Need balanced cards so a single obvious combination does not dominate.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Super Auto Pets", "url": "https://teamwoodgames.com/", "referenceId": "super-auto-pets", "relationship": "Uses drafting and composition synergies rather than combat.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 86.0, "selection": null}, {"id": "F16", "theme": "Founders Row", "title": "The Hiring Table", "slug": "the-hiring-table", "mechanics": "Assign four fictional workers with different skills to a changing set of tasks. Swap roles only twice per shift; meet all task deadlines while avoiding overwork, then read a short crew celebration.", "pitch": "Recognizes the people behind businesses through a cooperative-feeling solo puzzle.", "customerIntegration": "Fictional characters only; approved customer stories can provide setting.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid stereotyping workers or implying real employment assessments.", "scores": {"fun": 4, "celebration": 4, "shareability": 3, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Adapts team growth and skill assignment to a bounded scheduling puzzle.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 82.0, "selection": null}, {"id": "F17", "theme": "Founders Row", "title": "Launch Calendar", "slug": "launch-calendar", "mechanics": "Arrange research, making, testing and promotion cards across a seven-day calendar. Dependencies and capacity are visible, but a late change forces one reschedule; launch on time with the fewest skipped checks.", "pitch": "A satisfying planning puzzle captures the joy of making something real.", "customerIntegration": "Approved maker projects can become optional fictionalized scenarios.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Keep enough valid schedules to encourage experimentation.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 3, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses staged product development choices as a mechanic analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 82.0, "selection": null}, {"id": "F18", "theme": "Founders Row", "title": "Feedback Detective", "slug": "feedback-detective", "mechanics": "Spend a limited number of interview tokens on prewritten customer conversations. Infer which of three product changes addresses the real problem, ship it, and reveal the result across three cases.", "pitch": "Directly expresses the notes’ emphasis on listening to users while giving players an insight to share.", "customerIntegration": "Approved customer stories can inspire reviewed cases; prototype dialogue is fictional.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Cases must have fair evidence and avoid pretending to be live AI.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Papers, Please", "url": "https://papersplea.se/", "referenceId": "papers-please", "relationship": "Borrows careful evidence inspection, applied to benign customer feedback.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 92.0, "selection": null}, {"id": "F19", "theme": "Founders Row", "title": "The Pop-up Permit", "slug": "the-pop-up-permit", "mechanics": "Inspect incoming stall applications against a changing list of playful festival rules. Approve, ask for a missing detail or decline; finish a short shift with accurate decisions and no arbitrary penalties.", "pitch": "A tactile desk-and-stamp interface turns rule comprehension into a compact mastery loop.", "customerIntegration": "Use fictional businesses and whimsical permits, never real compliance decisions.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid dull bureaucracy; cap text and keep tone welcoming.", "scores": {"fun": 4, "celebration": 3, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Papers, Please", "url": "https://papersplea.se/", "referenceId": "papers-please", "relationship": "Uses document comparison and rule changes without the source’s border-control setting.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 79.0, "selection": null}, {"id": "F20", "theme": "Founders Row", "title": "Dispatch Bundles", "slug": "dispatch-bundles", "mechanics": "Allocate a manifest of already-packed parcels to departure batches with weight limits, fragile-goods compatibility and delivery deadlines. Each extra departure consumes one van token, so consolidate compatible parcels while deciding when an early departure is worth the cost. Finish when every parcel has a departure slot; score on-time deliveries and unused van tokens, with no shape fitting or box decoration.", "pitch": "Turns the unseen work behind a busy shopping weekend into a clear optimization puzzle about consolidation and timing.", "customerIntegration": "Fictional maker parcel labels initially; approved customer product categories could later identify shipments.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Use fictional weights and deadlines; this is not a shipping-cost calculator. Distinct from contract acceptance or geometric packing puzzles.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "shapez", "url": "https://shapez.io/", "referenceId": "shapez", "relationship": "Planning production batches to satisfy output constraints is the loose systems analogue; this proposed game uses discrete shipment allocation instead of conveyor construction.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 89.0, "selection": null}, {"id": "F21", "theme": "Founders Row", "title": "Repair Before Replace", "slug": "repair-before-replace", "mechanics": "Diagnose broken workshop machines using three visible clues, then allocate a limited repair kit. Decide which repair gives the biggest capacity recovery before the market opens; complete four different workshops.", "pitch": "An optimistic repair story offers a different form of entrepreneurial cleverness.", "customerIntegration": "Approved repair or manufacturing businesses can provide reviewed context.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid implying real repair instructions or electrical safety guidance.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "shapez", "url": "https://shapez.io/", "referenceId": "shapez", "relationship": "Uses dependency chains and visible production failure points.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 82.0, "selection": null}, {"id": "F22", "theme": "Founders Row", "title": "Bridge Budget", "slug": "bridge-budget", "mechanics": "Build a tiny delivery network using a fixed number of bridge and road tiles. Route every parcel around a river, then improve the plan to reduce travel distance; complete three increasingly tight boards.", "pitch": "A clear budget produces a satisfying little infrastructure challenge with strong map screenshots.", "customerIntegration": "Approved customer stalls form destinations, with fictional geography.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Distinguish toy route constraints from realistic infrastructure design.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Mini Motorways", "url": "https://dinopoloclub.com/games/mini-motorways/", "referenceId": "mini-motorways", "relationship": "Uses limited road resources and constrained crossings.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2021/07/MiniMotorways_image_01-scaled.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 87.0, "selection": null}, {"id": "F23", "theme": "Founders Row", "title": "Maker to Market", "slug": "maker-to-market", "mechanics": "Choose a sequence of supplier, production and retail partners on a small route map. Each partner transforms your goods or changes their quality; reach the festival with a complete product before your action budget expires.", "pitch": "Celebrates businesses as an interconnected ecosystem instead of isolated logos.", "customerIntegration": "Fictional partners first; approved collaborators could become curated stories.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Real partner relationships must never be invented.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "OpenTTD", "url": "https://www.openttd.org/screenshots", "referenceId": "openttd", "relationship": "Uses linked industries and cargo chains as the reference.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.openttd.org/screenshots/1.9-alexthedacian_1_thumb.png", "screenshotKind": "official gallery gameplay thumbnail", "weightedScore": 84.0, "selection": null}, {"id": "F24", "theme": "Founders Row", "title": "The Quiet Quarter", "slug": "the-quiet-quarter", "mechanics": "Balance three visible meters—cash, craft quality and team energy—through a finite deck of event choices. Each option has a disclosed immediate effect and a hinted future consequence; complete twelve choices without a meter hitting zero.", "pitch": "A humane business story can be memorable even with a very small control surface.", "customerIntegration": "Fictional businesses; approved stories require editorial review.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Needs thoughtful writing and enough recoverability to avoid arbitrary failure.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses repeated business tradeoffs and consequences as a loose analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 85.0, "selection": {"id": "F24", "rank": 3, "reason": "Adds a humane twelve-choice business story with cash, craft and team-energy tradeoffs. This expands the portfolio beyond the shop simulation and courier network, and avoids duplicating Discovery Trail spatial building. F03 remains a research candidate, now an appointment matching puzzle.", "engine": "Codex"}}, {"id": "F25", "theme": "Founders Row", "title": "Crowd Magnet", "slug": "crowd-magnet", "mechanics": "Place demonstrations, seating and paths to guide fair visitors toward overlooked stalls. Visitors reveal interests as they wander; score the number of different businesses discovered rather than total spending.", "pitch": "Makes inclusive customer discovery the winning strategy.", "customerIntegration": "Approved customer stalls can appear equally; toy interest tags must be disclosed.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Crowd paths can look random unless clearly previewed.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "ISLANDERS", "url": "https://store.steampowered.com/app/1046030/ISLANDERS/", "referenceId": "islanders", "relationship": "Uses placement relationships to create a spatial scoring challenge.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 84.0, "selection": null}, {"id": "F26", "theme": "Founders Row", "title": "Stockroom Signals", "slug": "stockroom-signals", "mechanics": "Observe three moving demand indicators and make a bounded reorder decision. Several signals lead or lag the real demand; learn their relationship over six short rounds and finish with low shortages and waste.", "pitch": "Turns the notes about leading indicators into a learnable game of pattern discovery.", "customerIntegration": "Fictional demand only; approved maker art can provide context.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Should avoid excessive chart reading or financial claims.", "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 3, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses business feedback and learning from outcomes, not a real forecasting model.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 80.0, "selection": null}, {"id": "F27", "theme": "Founders Row", "title": "Supply Chain Dominoes", "slug": "supply-chain-dominoes", "mechanics": "Lay process tiles so that one customer order triggers a chain of useful actions. Every tile has one input and output; create three uninterrupted chains without exhausting shared resources.", "pitch": "Watching a plan click into place is fun to play and satisfying to watch.", "customerIntegration": "Approved customer specialties can inspire reviewed process tiles.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Complex branching could become a programming exercise rather than a short game.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "shapez", "url": "https://shapez.io/", "referenceId": "shapez", "relationship": "Uses linked transformations and bottleneck-free automation.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 84.0, "selection": null}, {"id": "F28", "theme": "Founders Row", "title": "Booth on a Budget", "slug": "booth-on-a-budget", "mechanics": "Bid pretend planning tokens on a small public set of fixtures, then furnish a booth to satisfy a disclosed brief. Unspent tokens earn points, but missing essentials hurts; finish with a scored booth postcard.", "pitch": "Provides creative ownership and a smart tradeoff without real auctions or money.", "customerIntegration": "Approved products may decorate fixtures; all bids and values are fictional.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Bidding here is simulated single-player; never imply real marketplace values.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "ISLANDERS", "url": "https://store.steampowered.com/app/1046030/ISLANDERS/", "referenceId": "islanders", "relationship": "Uses limited inventory and placement goals as a loose analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 87.0, "selection": null}, {"id": "F29", "theme": "Founders Row", "title": "Peak Hour Planner", "slug": "peak-hour-planner", "mechanics": "Assign a small number of service booths to three forecast demand peaks. Run the day, watch queues and use one emergency reassignment; earn stars for both speed and fair distribution of service.", "pitch": "Players can understand the challenge from the picture before reading instructions.", "customerIntegration": "Approved customer types can decorate service areas.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Need a slow or turn-based mode for players who dislike time pressure.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Mini Metro", "url": "https://dinopoloclub.com/games/mini-metro/", "referenceId": "mini-metro", "relationship": "Uses capacity allocation under changing load.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2019/09/screenshot-2.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 80.0, "selection": null}, {"id": "F30", "theme": "Founders Row", "title": "Recipe Roadmap", "slug": "recipe-roadmap", "mechanics": "Select ingredients and production techniques to match three fictional customer taste profiles. Test a small batch, observe reactions and refine twice; finish with a named product assembled from approved word choices.", "pitch": "A tiny act of product creation offers a personal result and a customer-listening lesson.", "customerIntegration": "Approved food-maker stories can provide optional context; no real recipe or nutrition claims.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid one secret correct recipe; allow multiple successful approaches.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Adapts product combinations and audience feedback.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 89.0, "selection": null}, {"id": "F31", "theme": "Founders Row", "title": "Festival Insurance", "slug": "festival-insurance", "mechanics": "Read announced risks and allocate a few contingency tiles such as spare stock, cover or backup transport. Events reveal which preparations paid off; complete a short weekend while keeping every stall open.", "pitch": "Preparedness becomes a visible, constructive puzzle instead of a punishment simulator.", "customerIntegration": "Fictional stalls and risks only, with reviewed customer illustrations later.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Name could sound like a real insurance product; explicitly frame as contingency play.", "scores": {"fun": 3, "celebration": 4, "shareability": 3, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses resource-management tradeoffs as a loose planning analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 74.0, "selection": null}, {"id": "F32", "theme": "Founders Row", "title": "Market Microclimate", "slug": "market-microclimate", "mechanics": "Place shade, plants and seating around a sunny market board. Shopper comfort changes with the sun each round; maintain a comfortable path to all stalls with limited pieces.", "pitch": "An attractive, gentle strategy game broadens the fair beyond profit and speed.", "customerIntegration": "Approved storefronts can sit within the market without performance rankings.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Environmental behavior is toy simulation, not scientific prediction.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik/presskit", "referenceId": "dorfromantik", "relationship": "Uses tile arrangement and a coherent growing landscape as the analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://cdn.prod.website-files.com/6597deaceb07a4bb88deff29/65f574641938b16ea3b20033_Dorfromantik_1.webp", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 89.0, "selection": null}, {"id": "F33", "theme": "Founders Row", "title": "Package Promise", "slug": "package-promise", "mechanics": "Accept or reject fictional delivery contracts with different deadlines and sizes. Schedule the accepted jobs on a small fleet; earn trust for commitments kept and finish five rounds without overpromising.", "pitch": "A clear commitment-and-capacity loop rewards judgment rather than frantic clicking.", "customerIntegration": "Approved customer names may decorate orders, with all demands invented.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Need visible feasibility hints so early failures teach rather than surprise.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "OpenTTD", "url": "https://www.openttd.org/screenshots", "referenceId": "openttd", "relationship": "Uses fleet capacity and delivery planning.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.openttd.org/screenshots/1.9-alexthedacian_1_thumb.png", "screenshotKind": "official gallery gameplay thumbnail", "weightedScore": 86.0, "selection": null}, {"id": "F34", "theme": "Founders Row", "title": "Circular Workshop", "slug": "circular-workshop", "mechanics": "Collect offcuts from one maker and choose which other workshop can reuse them. Build a chain of transformations to fill an order with minimal new material; compare waste at the end of four rounds.", "pitch": "Makes the customer ecosystem tangible through clever, optimistic reuse.", "customerIntegration": "Only approved and fact-checked reuse stories should replace fictional examples.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Do not make unsupported sustainability claims about real businesses.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "shapez", "url": "https://shapez.io/", "referenceId": "shapez", "relationship": "Uses transformation chains and resource efficiency.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 84.0, "selection": null}, {"id": "F35", "theme": "Founders Row", "title": "Customer Constellations", "slug": "customer-constellations", "mechanics": "Connect complementary stalls using a limited number of recommendation links. Each visitor follows only a few hops; maximize the variety of businesses they discover while avoiding circular routes.", "pitch": "A beautiful constellation gives recommendations a playful form and honors smaller makers.", "customerIntegration": "Curated approved recommendations only; prototype connections are fictional.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Real recommendation ties need consent and factual grounding.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Mini Metro", "url": "https://dinopoloclub.com/games/mini-metro/", "referenceId": "mini-metro", "relationship": "Uses network connection and coverage, translated into discovery paths.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2019/09/screenshot-2.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 87.0, "selection": null}, {"id": "F36", "theme": "Founders Row", "title": "Weekend Expansion", "slug": "weekend-expansion", "mechanics": "Choose one of three expansion tiles after each successful day: another counter, a new product or better equipment. Each changes the next day’s bottleneck; reach a target with a distinctive growth path.", "pitch": "Gives the pleasure of leveling up in a few minutes and makes replay choices meaningful.", "customerIntegration": "Fictional makers first; approved stories can become optional growth milestones.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Must differ from Tiny Shop Story by focusing on spatial expansion rather than prices.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "referenceId": "game-dev-tycoon", "relationship": "Uses progressively unlocked growth decisions.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot", "weightedScore": 84.0, "selection": null}, {"id": "F37", "theme": "Founders Row", "title": "Service Shield", "slug": "service-shield", "mechanics": "Place helpful service stations along a customer route before a rush arrives. Stations answer questions, wrap gifts or refill stock; upgrade combinations to keep satisfaction above the goal through five waves.", "pitch": "Uses the readable appeal of tower defense to help visitors instead of attacking them.", "customerIntegration": "Approved customer booths become destinations; fictional helper stations provide gameplay.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Crowds must never look like enemies; avoid aggressive brand associations.", "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"title": "Kingdom Rush", "url": "https://www.ironhidegames.com/Games/kingdom-rush", "referenceId": "kingdom-rush", "relationship": "Adapts place-and-upgrade wave defense into nonviolent visitor support.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 89.0, "selection": null}, {"id": "F38", "theme": "Founders Row", "title": "The Partnership Deck", "slug": "the-partnership-deck", "mechanics": "Build a small deck of fictional maker abilities, then reveal a hand for each market day. Order the cards to trigger complementary benefits and meet three varied goals; discard one card between rounds to tune the deck.", "pitch": "Synergy gives players a satisfying cleverness story and shows businesses helping one another.", "customerIntegration": "Approved customer specialties can become reviewed abilities; partnerships remain fictional.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Combination rules require legibility and careful balance.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Luck be a Landlord", "url": "https://trampolinetales.itch.io/luck-be-a-landlord", "referenceId": "luck-be-a-landlord", "relationship": "Borrows synergistic drafting only; no slots, wagering or rent-pressure presentation.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "weightedScore": 84.0, "selection": null}, {"id": "F39", "theme": "Founders Row", "title": "The Last Delivery", "slug": "the-last-delivery", "mechanics": "After closing time, choose one final route through a changing town with limited fuel tokens. Collect forgotten parcels, decide when to return and avoid being stranded; score fulfilled promises instead of money.", "pitch": "A small push-your-luck route creates suspense and an emotionally warm ending.", "customerIntegration": "Fictional recipients first; approved customer details can supply landmarks.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Avoid making random hazards erase an otherwise thoughtful route.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "OpenTTD", "url": "https://www.openttd.org/screenshots", "referenceId": "openttd", "relationship": "Uses transport routing; the return-before-resource-exhaustion rule is original.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://www.openttd.org/screenshots/1.9-alexthedacian_1_thumb.png", "screenshotKind": "official gallery gameplay thumbnail", "weightedScore": 83.0, "selection": null}, {"id": "F40", "theme": "Founders Row", "title": "Town of Firsts", "slug": "town-of-firsts", "mechanics": "Place milestone tiles for a fictional business’s first order, first hire and first shop. Arrange them to satisfy causal dependencies and neighborhood goals; the completed town becomes a visual timeline of progress.", "pitch": "Celebrates entrepreneurial milestones in a format that can become a customer keepsake.", "customerIntegration": "Only approved customer histories can replace fictional milestones.", "players": "1 player; local single-player prototype", "duration": "3–5 minutes", "controls": "Pointer/touch selection; keyboard focus and action buttons", "difficulty": "Easy to learn; strategic depth from combinations", "buildRisk": "Medium", "risks": "Real histories must be sourced and reviewed rather than invented.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik/presskit", "referenceId": "dorfromantik", "relationship": "Uses tile-built landscapes; milestone dependencies are an original addition.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game. Linked example illustrates a mechanic, not this exact game.", "screenshotSourceUrl": "https://cdn.prod.website-files.com/6597deaceb07a4bb88deff29/65f574641938b16ea3b20033_Dorfromantik_1.webp", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 92.0, "selection": null}], "shortlist": [{"id": "F01", "rank": 1, "reason": "Best direct expression of the user-listening and visible business-progress brief; compact seven-day loop.", "engine": "Codex"}, {"id": "F02", "rank": 2, "reason": "Adds visually legible network strategy and a strong spectator view without duplicating the shop simulation.", "engine": "Codex"}, {"id": "F24", "rank": 3, "reason": "Adds a humane twelve-choice business story with cash, craft and team-energy tradeoffs. This expands the portfolio beyond the shop simulation and courier network, and avoids duplicating Discovery Trail spatial building. F03 remains a research candidate, now an appointment matching puzzle.", "engine": "Codex"}, {"id": "F04", "rank": 4, "reason": "Tests whether making and optimizing a tactile production chain is fun enough for a station.", "engine": "Claude"}, {"id": "F05", "rank": 5, "reason": "Adds drafting and automatic team synergies, widening the portfolio beyond economic sliders.", "engine": "Claude"}], "sources": [{"id": "game-dev-tycoon", "title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "mechanic": "Business growth, allocating limited development effort", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Founders Row", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot"}, {"id": "mini-metro", "title": "Mini Metro", "url": "https://dinopoloclub.com/games/mini-metro/", "mechanic": "Draw efficient service networks under growing demand", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Founders Row", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2019/09/screenshot-2.jpg", "screenshotKind": "official gameplay screenshot"}, {"id": "mini-motorways", "title": "Mini Motorways", "url": "https://dinopoloclub.com/games/mini-motorways/", "mechanic": "Connect destinations while controlling bottlenecks", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Founders Row", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2021/07/MiniMotorways_image_01-scaled.jpg", "screenshotKind": "official gameplay screenshot"}, {"id": "shapez", "title": "shapez", "url": "https://shapez.io/", "mechanic": "Construct production chains and transform inputs", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}, {"id": "openttd", "title": "OpenTTD", "url": "https://www.openttd.org/screenshots", "mechanic": "Transport and routing management", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Founders Row", "screenshotSourceUrl": "https://www.openttd.org/screenshots/1.9-alexthedacian_1_thumb.png", "screenshotKind": "official gallery gameplay thumbnail"}, {"id": "paperclips", "title": "Universal Paperclips", "url": "https://www.decisionproblem.com/paperclips/", "mechanic": "Incremental reinvestment and changing scale", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}, {"id": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik/presskit", "mechanic": "Tile placement and beautiful emergent settlement", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Founders Row", "screenshotSourceUrl": "https://cdn.prod.website-files.com/6597deaceb07a4bb88deff29/65f574641938b16ea3b20033_Dorfromantik_1.webp", "screenshotKind": "official press-kit gameplay screenshot"}, {"id": "super-auto-pets", "title": "Super Auto Pets", "url": "https://teamwoodgames.com/", "mechanic": "Drafting, composition and automatic resolution", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}, {"id": "islanders", "title": "ISLANDERS", "url": "https://store.steampowered.com/app/1046030/ISLANDERS/", "mechanic": "Spatial scoring from complementary building placements", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}, {"id": "papers-please", "title": "Papers, Please", "url": "https://papersplea.se/", "mechanic": "Rule inspection and escalating document complexity", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}, {"id": "kingdom-rush", "title": "Kingdom Rush", "url": "https://www.ironhidegames.com/Games/kingdom-rush", "mechanic": "Place and upgrade defenses against timed waves", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}, {"id": "luck-be-a-landlord", "title": "Luck be a Landlord", "url": "https://trampolinetales.itch.io/luck-be-a-landlord", "mechanic": "Draft synergistic symbols; reference only, no slots or wagering in prototype", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Founders Row"}], "selectionNote": "Editorial portfolio selection balances distinct player decisions across all five themes; it is not a mechanical ranking of the estimated weighted scores."}, {"theme": "Together Square", "themeId": "together", "description": "Games whose central pleasure comes from cooperating, competing or interpreting another person.", "researchDate": "2026-10-31", "scoringNote": "Editorial estimates, not measured player preference. Weighted score: fun25, celebration20, shareability15, craft15, feasibility15, accessibility10. Shortlist deliberately balances co-op, asymmetric, physical, social and creative mechanics.", "ideas": [{"id": "T01", "theme": "Together Square", "title": "Counter Crew", "slug": "counter-crew", "mechanics": "Two players share a tiny market counter: one prepares parcels and the other labels and dispatches them. Pass items through a shared slot, coordinate changing orders and serve twelve visitors before the shift ends; missed orders reduce the team score.", "pitch": "A genuinely cooperative loop produces laughter and makes the work behind customer orders visible.", "customerIntegration": "Fictional makers supply distinct parcel designs; approved products can be added later.", "players": "2 players, same screen; simultaneous local co-op", "duration": "3 minutes", "controls": "Two keyboard zones or two clearly separated touch control panels", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Must support deliberate-paced mode and avoid one player doing both roles trivially.", "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Overcooked! All You Can Eat", "url": "https://www.team17.com/games/overcooked-all-you-can-eat", "referenceId": "overcooked", "relationship": "Adapts cooperative role division and timed order fulfillment.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.team17.com/hs-fs/hubfs/Overcooked-AYCE-7.jpg?length=800&name=Overcooked-AYCE-7.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 95.0, "selection": {"id": "T01", "rank": 1, "reason": "A fully playable same-screen cooperative service game gives the fair an immediate social anchor.", "engine": "Codex"}}, {"id": "T02", "theme": "Together Square", "title": "Split Signal", "slug": "split-signal", "mechanics": "One player sees a peculiar package’s symbols; the other sees the matching instruction manual. Use alternating private role views or a printable manual to communicate the correct routing sequence, then execute it with three mistakes allowed across five parcels.", "pitch": "An asymmetric puzzle makes communication the skill and works without a public chat system.", "customerIntegration": "Approved customer packages can later carry original, fictional routing puzzles.", "players": "2 players, local co-op with pass-device role views or one printed manual", "duration": "4–6 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Privacy screens are social conventions, not security; never call this online multiplayer.", "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "referenceId": "keep-talking", "relationship": "Uses split information and verbal communication; omits dangerous-device imagery.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 92.0, "selection": {"id": "T02", "rank": 2, "reason": "Adds asymmetric communication and a smart shared achievement without a network backend.", "engine": "Codex"}}, {"id": "T03", "theme": "Together Square", "title": "Parcel Push", "slug": "parcel-push", "mechanics": "Players alternate aiming and flicking their delivery puck across a tabletop market. Bank off bumpers, knock rival parcels out of scoring bays and finish five rounds with the most deliveries; each shot has visible power and an undo before release.", "pitch": "A tiny competitive sport is immediately understandable, replayable and entertaining to watch.", "customerIntegration": "Approved customer stalls can label scoring bays; all parcels and rules are fictional.", "players": "2 players, same-device turn-based duel", "duration": "2–3 minutes", "controls": "Drag-and-release or keyboard angle/power buttons", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Physics must settle reliably; keyboard aim and power controls are essential.", "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Bonk.io", "url": "https://bonk.io/", "referenceId": "bonk", "relationship": "Borrows readable competitive physics; turn-based aiming is an original mobile-friendly change.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://bonk.io/graphics/tt/bonkthumb1.jpg", "screenshotKind": "official promotional gameplay thumbnail", "weightedScore": 91.0, "selection": {"id": "T03", "rank": 3, "reason": "Adds a compact competitive sport, clear spectator action and phone-friendly turn-taking.", "engine": "Codex"}}, {"id": "T04", "theme": "Together Square", "title": "Market Majority", "slug": "market-majority", "mechanics": "Each player privately chooses one of three illustrated gifts for a strange fictional customer. Reveal all picks together, award points for predicting the group’s favorite, and rotate the customer through six rounds; the winner is the best reader of the room.", "pitch": "Closed choices create conversation and surprising reveals without collecting public text.", "customerIntegration": "Approved products can join reviewed gift sets; no assertion that a choice is objectively best.", "players": "3–6 players, local pass-device private choices", "duration": "4–6 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Needs at least three people for rich group dynamics; all preferences remain local.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "referenceId": "quiplash", "relationship": "Uses head-to-head audience preference voting with curated choices rather than typed jokes.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 92.0, "selection": {"id": "T04", "rank": 4, "reason": "Tests social preference play with curated inputs, avoiding public free-text moderation.", "engine": "Claude"}}, {"id": "T05", "theme": "Together Square", "title": "Sketch Relay", "slug": "sketch-relay", "mechanics": "A player draws a supplied silly shop scene, passes the device, and the next player chooses a description from a fixed set. The following player draws that description; reveal the full chain after four turns and score how many key details survived.", "pitch": "The reveal itself is a delightful shareable artifact while customer stories can supply the prompts.", "customerIntegration": "Fictional shops first; approved customer scenes must be curated, never scraped private material.", "players": "3–6 players, local pass-device relay", "duration": "5–7 minutes", "controls": "Touch/pointer drawing with undo; preset stamps as an accessible alternative", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Drawings can still be inappropriate; keep local and require review before any public gallery.", "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 3}, "references": [{"title": "Gartic Phone", "url": "https://garticphone.com/", "referenceId": "gartic-phone", "relationship": "Uses a drawing-and-interpretation relay; fixed captions reduce free-text moderation needs.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 93.0, "selection": {"id": "T05", "rank": 5, "reason": "Tests collaborative creativity and produces a memorable reveal artifact; keep drawings local.", "engine": "Claude"}}, {"id": "T06", "theme": "Together Square", "title": "Two Keys One Door", "slug": "two-keys-one-door", "mechanics": "Each player controls a different set of switches in a small warehouse maze. Alternate moves to hold gates open, pass a parcel through and reach both exits within a shared move budget; retry from the last room on failure.", "pitch": "A clean cooperative puzzle rewards helping your partner rather than racing them.", "customerIntegration": "Fictional customer parcels provide objectives and approved stories can decorate rooms.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Avoid making one role passive; both players need consequential choices.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "referenceId": "keep-talking", "relationship": "Uses complementary roles and information coordination as the analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 83.0, "selection": null}, {"id": "T07", "theme": "Together Square", "title": "Secret Shelf", "slug": "secret-shelf", "mechanics": "Players can see the other player’s gift cards but not their own. Spend limited hint tokens on shape or category, then place gifts into a shared display in the correct order; win by completing all shelves before three errors.", "pitch": "A shared triumph emerges from concise clues and trust, with no reflex barrier.", "customerIntegration": "Approved products may supply reviewed cards; prototype cards are fictional.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Must clearly explain the unusual information rule; role privacy depends on local honesty.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses hidden own information and a limited clue economy.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 84.0, "selection": null}, {"id": "T08", "theme": "Together Square", "title": "Stallmates", "slug": "stallmates", "mechanics": "Partners receive different halves of a customer’s request and choose complementary products without seeing the other choice. Reveal and compare the bundle against both needs; five requests build a joint compatibility score.", "pitch": "Customer understanding becomes a two-person conversation instead of a marketing quiz.", "customerIntegration": "Approved product stories can form curated bundles; all requests are fictional.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Writing requests with multiple defensible solutions is necessary.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Codenames Online", "url": "https://codenames.game/", "referenceId": "codenames", "relationship": "Uses constrained communication and shared associations as a loose analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 89.0, "selection": null}, {"id": "T09", "theme": "Together Square", "title": "Rope Bridge Delivery", "slug": "rope-bridge-delivery", "mechanics": "Two players move opposite ends of a plank carrying a parcel. Keep the plank balanced while crossing gaps and loading the next delivery; finish three courses with the fewest drops.", "pitch": "Physical cooperation creates watchable near-misses and clear team achievement.", "customerIntegration": "Fictional fragile goods first; approved brands can decorate landing platforms.", "players": "2 players, same screen; simultaneous local co-op", "duration": "3 minutes", "controls": "Separate left/right keyboard zones or split touch pads", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "High", "risks": "Simultaneous touch support and keyboard rollover need testing.", "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Bonk.io", "url": "https://bonk.io/", "referenceId": "bonk", "relationship": "Uses visible physics and collisions, adapted from rivalry to cooperation.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://bonk.io/graphics/tt/bonkthumb1.jpg", "screenshotKind": "official promotional gameplay thumbnail", "weightedScore": 86.0, "selection": null}, {"id": "T10", "theme": "Together Square", "title": "Rush Hour Radio", "slug": "rush-hour-radio", "mechanics": "Each player receives an instruction that refers to a control on the other player’s dashboard. Call out the instruction and adjust the correct dial before its timer ends; keep a shared parade moving for ninety seconds.", "pitch": "Fast communication makes strangers laugh and spectators understand the problem immediately.", "customerIntegration": "Approved customer stalls appear along the parade; fictional controls avoid product claims.", "players": "2 players, local split-screen co-op", "duration": "90 seconds", "controls": "Two control panels, touch or separate keyboard zones", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Needs a calm untimed mode and text alternatives to spoken communication.", "scores": {"fun": 5, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Spaceteam", "url": "https://sleepingbeastgames.com/projects/spaceteam/", "referenceId": "spaceteam", "relationship": "Uses cross-player instructions and cooperative control-panel chaos.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 83.0, "selection": null}, {"id": "T11", "theme": "Together Square", "title": "One Parcel Chess", "slug": "one-parcel-chess", "mechanics": "Take turns moving a courier or placing one barrier on a compact grid. Carry a parcel to the opposite depot while protecting your route; first successful delivery wins, with repetition producing a draw.", "pitch": "A tiny abstract rivalry offers strategic depth with almost no learning time.", "customerIntegration": "Approved customer depots can frame the board without changing piece strength.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Must prevent indefinite blocking and first-player advantage.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Lichess", "url": "https://lichess.org/", "referenceId": "lichess", "relationship": "Uses alternating turns, visible state and tactical planning rather than chess pieces.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 85.0, "selection": null}, {"id": "T12", "theme": "Together Square", "title": "Silent Assembly", "slug": "silent-assembly", "mechanics": "Each player sees only their own ordered set of assembly tiles. Without speech, signal using three allowed icons and place one tile at a time; build the shared product before the spare-parts stack runs out.", "pitch": "Limited communication makes a small task surprisingly rich and accessible across languages.", "customerIntegration": "Approved maker processes can inspire safe fictional assembly illustrations.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Need an explicit optional open-communication practice mode.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses a bounded clue vocabulary and cooperative sequencing.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 84.0, "selection": null}, {"id": "T13", "theme": "Together Square", "title": "Draw the Shop", "slug": "draw-the-shop", "mechanics": "One player sees a fictional storefront and draws it using only six strokes. The other chooses the matching shop from a gallery; swap roles for four rounds and score correct guesses plus unused strokes.", "pitch": "Highlights distinctive storefront design and turns imperfect drawing into fun.", "customerIntegration": "Approved storefronts can replace fictional examples after asset review.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Recognition must not require brand familiarity; offer geometric stamp mode.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "skribbl.io", "url": "https://skribbl.io/", "referenceId": "skribbl", "relationship": "Uses drawing-to-guess communication with a bounded visual vocabulary.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 87.0, "selection": null}, {"id": "T14", "theme": "Together Square", "title": "Courier Draft Duel", "slug": "courier-draft-duel", "mechanics": "Alternate selecting delivery contracts from a shared row, then secretly order your routes. Reveal both plans and simulate the journeys; the player with the most on-time parcels after three rounds wins.", "pitch": "A satisfying draft-and-reveal game rewards foresight and reading an opponent.", "customerIntegration": "Fictional destinations first; approved customer names can decorate contracts.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Route evaluation must be transparent; do not fake a remote opponent.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Lichess", "url": "https://lichess.org/", "referenceId": "lichess", "relationship": "Uses turn-based adversarial planning; hidden route resolution is original.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 86.0, "selection": null}, {"id": "T15", "theme": "Together Square", "title": "The Fair Vote", "slug": "the-fair-vote", "mechanics": "Players privately distribute five influence tokens among three improvements to a shared fair. Reveal votes, build the funded changes and score each player’s public objective; repeat for four council meetings.", "pitch": "A social negotiation game turns the shared world itself into the prize.", "customerIntegration": "Approved customer stalls can benefit from fictional facilities, without real endorsements.", "players": "3–5 players, local pass-device voting", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Local negotiation may dominate quieter players; offer equal timed turns.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "referenceId": "quiplash", "relationship": "Uses group voting and a collective reveal, with objective scoring added.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 85.0, "selection": null}, {"id": "T16", "theme": "Together Square", "title": "Gift Bluff", "slug": "gift-bluff", "mechanics": "One player chooses a hidden gift card and makes one true and one optional misleading claim from prewritten choices. Opponents spend a limited inspection token or guess the item; rotate roles and score accurate deductions.", "pitch": "Playful bluffing gives the fair a social table game without unmoderated messages.", "customerIntegration": "Approved products can form reviewed card sets, with no deceptive real offers.", "players": "3–5 players, local pass-device bluffing", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Keep deception clearly inside the fictional game, never about actual products.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Codenames Online", "url": "https://codenames.game/", "referenceId": "codenames", "relationship": "Uses clue interpretation and category associations; bluffing is a distinct added rule.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 89.0, "selection": null}, {"id": "T17", "theme": "Together Square", "title": "Synchronized Shelves", "slug": "synchronized-shelves", "mechanics": "Players each control one shelf in a shared display and receive different customer requests. Plan a pair of moves, then reveal simultaneously; complete matching bundles while avoiding both players claiming the same scarce item.", "pitch": "Gentle coordination creates satisfying synchronized wins without frantic input.", "customerIntegration": "Fictional gifts first; approved collections can supply display art.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Need visible resolution order and fair treatment of ties.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses cooperative partial knowledge, adapted to simultaneous choices.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 89.0, "selection": null}, {"id": "T18", "theme": "Together Square", "title": "Market Tag", "slug": "market-tag", "mechanics": "Two players take turns placing route arrows, then release their courier tokens at once. Tag three highlighted stalls before the opponent, using one reversible detour token each round; first to five points wins.", "pitch": "The planning is calm but the reveal feels like a race.", "customerIntegration": "Approved customer stalls are destinations, not paid advantages.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Animation must not obscure why one route won.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Bonk.io", "url": "https://bonk.io/", "referenceId": "bonk", "relationship": "Uses short competitive rounds and spatial interference; movement is planned rather than real time.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://bonk.io/graphics/tt/bonkthumb1.jpg", "screenshotKind": "official promotional gameplay thumbnail", "weightedScore": 87.0, "selection": null}, {"id": "T19", "theme": "Together Square", "title": "Build It Backwards", "slug": "build-it-backwards", "mechanics": "The designer sees a completed small stall and can reveal only one part at a time. The builder assembles pieces from those glimpses; compare the result after five clues, swap roles and improve the combined accuracy.", "pitch": "A charming reveal makes communication and interpretation visible.", "customerIntegration": "Approved booth design can be used with original simplified art.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Exact-match scoring should allow perceptually equivalent layouts.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "referenceId": "keep-talking", "relationship": "Uses asymmetric views and descriptive collaboration.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 90.0, "selection": null}, {"id": "T20", "theme": "Together Square", "title": "Shared Shopping List", "slug": "shared-shopping-list", "mechanics": "Each player chooses a secret priority from illustrated cards, then the pair alternates selecting items into one small basket. Meet both priorities within a space budget, using only two clue exchanges; reveal the fit at checkout.", "pitch": "Turns consideration for another person into the game’s central skill.", "customerIntegration": "Approved products can be shown in curated sets; the checkout is explicitly fictional.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Do not imply a real cart, purchase or personalized recommendation service.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses hidden goals and constrained cooperative hints.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 92.0, "selection": null}, {"id": "T21", "theme": "Together Square", "title": "Bumper Barges", "slug": "bumper-barges", "mechanics": "Players steer small delivery boats in a bounded pond, nudging floating parcels into their own dock. A ninety-second match ends with a delivery tally; collisions are gentle and no one is eliminated early.", "pitch": "Readable motion and immediate rivalry offer a strong spectator station.", "customerIntegration": "Approved customer docks can appear as scenery; fictional parcels remain neutral.", "players": "2 players, same-screen simultaneous local duel", "duration": "90 seconds", "controls": "Split keyboard controls or two touch pads", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "High", "risks": "Needs tuned collision response, keyboard/touch parity and a non-timed practice mode.", "scores": {"fun": 5, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Bonk.io", "url": "https://bonk.io/", "referenceId": "bonk", "relationship": "Uses competitive physics and spatial displacement.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://bonk.io/graphics/tt/bonkthumb1.jpg", "screenshotKind": "official promotional gameplay thumbnail", "weightedScore": 83.0, "selection": null}, {"id": "T22", "theme": "Together Square", "title": "Six Degrees of Makers", "slug": "six-degrees-of-makers", "mechanics": "Teams alternate giving a prewritten category clue that connects two or more stalls. Teammates choose the intended route through the market; score connected discoveries while avoiding a marked dead end.", "pitch": "Customer categories become a game of association rather than a name-recognition exam.", "customerIntegration": "Only approved and factual category tags should be used for real customers.", "players": "2 teams, local alternating turns", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Cultural knowledge and language can skew difficulty; provide inclusive sets.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Codenames Online", "url": "https://codenames.game/", "referenceId": "codenames", "relationship": "Uses clues that link multiple targets, with routes as the original adaptation.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 84.0, "selection": null}, {"id": "T23", "theme": "Together Square", "title": "Pass the Blueprint", "slug": "pass-the-blueprint", "mechanics": "Each player adds one component to a shared product without seeing the full brief. After a round of additions, reveal the brief and let the team make two repairs; score how many requirements the final invention meets.", "pitch": "Unexpected inventions create a funny artifact and a small cooperative recovery challenge.", "customerIntegration": "Fictional maker parts first; approved components require review.", "players": "3–6 players, local pass-device assembly", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Too much hidden information can make success arbitrary.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Gartic Phone", "url": "https://garticphone.com/", "referenceId": "gartic-phone", "relationship": "Uses cumulative reinterpretation and a final reveal; assembly replaces drawing.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 90.0, "selection": null}, {"id": "T24", "theme": "Together Square", "title": "Pitch in Pictures", "slug": "pitch-in-pictures", "mechanics": "Players build a tiny product pitch from six supplied illustration cards. Reveal paired pitches and vote using a fixed criterion such as clarity or usefulness; after three rounds celebrate the most consistently understandable invention.", "pitch": "Encourages creativity while keeping the public-language problem out of the prototype.", "customerIntegration": "Approved customer products can become inspiration cards, never unapproved sales claims.", "players": "3–6 players, local selection and voting", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Votes are subjective; avoid ranking real companies against each other.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "referenceId": "quiplash", "relationship": "Uses head-to-head presentation and voting, with picture-only authored inputs.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 92.0, "selection": null}, {"id": "T25", "theme": "Together Square", "title": "Memory Merchants", "slug": "memory-merchants", "mechanics": "Two players share a briefly visible display, then each sees a different set of questions about it. Trade one hint before choosing answers; both must reach a combined accuracy target to earn the memory badge.", "pitch": "A low-friction cooperative challenge can spotlight interesting product details.", "customerIntegration": "Approved product imagery may form displays; prototype objects are fictional.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Provide longer viewing time and avoid relying on color alone.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "referenceId": "keep-talking", "relationship": "Uses complementary information and conversation, not the source’s puzzle modules.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 87.0, "selection": null}, {"id": "T26", "theme": "Together Square", "title": "Crowd Chorus", "slug": "crowd-chorus", "mechanics": "Each player controls a different musical part using four visual cue buttons. Match a shared pattern and pass a cue to your partner at the right moment; finish a short parade song with a joint accuracy score.", "pitch": "Creates a celebratory station that feels different from strategy or quizzes.", "customerIntegration": "Approved customer mascots may join the parade; music must be original.", "players": "2 players, same-screen local rhythm co-op", "duration": "90 seconds", "controls": "Two sets of four buttons or keyboard zones", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "High", "risks": "Sound must be optional; visual timing cues and relaxed mode are required.", "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Spaceteam", "url": "https://sleepingbeastgames.com/projects/spaceteam/", "referenceId": "spaceteam", "relationship": "Uses complementary control roles and coordination; rhythm is an original addition.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 81.0, "selection": null}, {"id": "T27", "theme": "Together Square", "title": "Tandem Trolley", "slug": "tandem-trolley", "mechanics": "Players take turns choosing one half of a movement instruction for a shared trolley. One sets direction, the other distance; collect a sequence of parcels while avoiding shelves, then compare steps against a disclosed target.", "pitch": "Simple asymmetric control turns navigation into an amusing communication problem.", "customerIntegration": "Approved fictionalized shop aisles can provide setting.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Both roles should remain equally interesting; show a clear movement preview.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "referenceId": "keep-talking", "relationship": "Uses divided responsibilities and coordinated execution.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 83.0, "selection": null}, {"id": "T28", "theme": "Together Square", "title": "Trading Post", "slug": "trading-post", "mechanics": "Players start with different sets of fictional craft materials and a public order card. Offer swaps through fixed item buttons, accept or counter, then craft; after five rounds the most completed orders wins.", "pitch": "Creates a small, real negotiation game around makers helping one another.", "customerIntegration": "Approved customer crafts can inspire reviewed recipes; all items have no monetary value.", "players": "2–4 players, local alternating offers", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "No real trading or money; prevent one-sided hoarding from ending play.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses a shared card economy and communication as a loose analogue; negotiation is original.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 86.0, "selection": null}, {"id": "T29", "theme": "Together Square", "title": "The Odd Delivery", "slug": "the-odd-delivery", "mechanics": "One player receives a subtly different delivery rule from everyone else. Through three rounds of fixed choices, the group spots the inconsistent pattern and votes; the odd courier wins by blending in.", "pitch": "A compact social deduction game needs no typing and produces a good reveal.", "customerIntegration": "Fictional orders only; approved customer names could appear as harmless scenery.", "players": "4–6 players, local pass-device hidden roles", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Explain that role deception is part of play; include a no-elimination format.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"title": "Codenames Online", "url": "https://codenames.game/", "referenceId": "codenames", "relationship": "Uses concealed team information and clue interpretation as a broad analogue.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 80.0, "selection": null}, {"id": "T30", "theme": "Together Square", "title": "Co-op Conveyor", "slug": "co-op-conveyor", "mechanics": "Players each control a switch on a shared conveyor network. Route parcels to matching stalls, call out upcoming conflicts and keep a streak for two minutes; three dropped parcels ends the shift.", "pitch": "A watchable system makes coordination tangible with very little instruction.", "customerIntegration": "Approved customer stalls can label destinations; all parcel routing is fictional.", "players": "2 players, same-screen simultaneous local co-op", "duration": "2 minutes", "controls": "Two switch panels or separate keyboard keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Two-handed solo play may be possible; frame social co-op honestly.", "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"title": "Overcooked! All You Can Eat", "url": "https://www.team17.com/games/overcooked-all-you-can-eat", "referenceId": "overcooked", "relationship": "Uses simultaneous workstations and shared order pressure.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.team17.com/hs-fs/hubfs/Overcooked-AYCE-7.jpg?length=800&name=Overcooked-AYCE-7.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 87.0, "selection": null}, {"id": "T31", "theme": "Together Square", "title": "Best of Both", "slug": "best-of-both", "mechanics": "Players receive different secret bonus goals, then alternate placing pieces in one market. After ten placements, reveal goals and award a shared medal based on the lower individual score; replay to learn to compromise.", "pitch": "The scoring explicitly rewards mutual success rather than one player carrying the other.", "customerIntegration": "Approved stores may decorate pieces; goals remain fictional and balanced.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "May require first-round open goals to teach the tradeoffs.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses hidden information in a cooperative team objective.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 89.0, "selection": null}, {"id": "T32", "theme": "Together Square", "title": "Spot the Switch", "slug": "spot-the-switch", "mechanics": "One player changes exactly three details in a fictional market scene while the other looks away. The observer identifies the changes within a move budget; swap roles and compare accuracy.", "pitch": "Easy social play turns shop details into the point of attention.", "customerIntegration": "Approved products can furnish scenes using reviewed original illustrations.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Need keyboard-selectable details and a non-timed mode.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Drawful 2", "url": "https://www.jackboxgames.com/games/drawful-2", "referenceId": "drawful", "relationship": "Uses visual interpretation as a broad analogue; change detection is an original rule.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 90.0, "selection": null}, {"id": "T33", "theme": "Together Square", "title": "Parcel Pact", "slug": "parcel-pact", "mechanics": "Partners independently choose how much carrying capacity to allocate to a shared delivery. Reveal simultaneously: too little fails, too much wastes effort; learn each other’s style over six rounds and maximize joint efficiency.", "pitch": "A tiny coordination dilemma creates conversation and repeated rematches.", "customerIntegration": "Fictional delivery requests can feature approved shop art.", "players": "2 players, same device; local turn-taking", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Avoid presenting the toy dilemma as economic or behavioral evidence.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "referenceId": "hanabi", "relationship": "Uses cooperation under limited information; resource commitment is original.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 85.0, "selection": null}, {"id": "T34", "theme": "Together Square", "title": "Market Mimes", "slug": "market-mimes", "mechanics": "A player acts out a supplied shop activity while others select from illustrated guesses on the device. Score correct guesses within a fixed number of attempts and rotate the actor; no camera or microphone is used.", "pitch": "Brings physical energy to the fair without collecting biometric data.", "customerIntegration": "Approved maker activities can inspire reviewed prompts.", "players": "3–6 players, in-person party with one shared device", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Physical participation must be optional, with a picture-clue alternative.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 3}, "references": [{"title": "skribbl.io", "url": "https://skribbl.io/", "referenceId": "skribbl", "relationship": "Adapts draw-and-guess communication into optional in-person acting.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 88.0, "selection": null}, {"id": "T35", "theme": "Together Square", "title": "Parcel Relay Race", "slug": "parcel-relay-race", "mechanics": "Each player completes one short sorting leg, then hands the device to the next teammate. The team’s total time and mistakes determine the score; replay the same seeded manifest to beat your own record.", "pitch": "A real team performance works on a single phone and creates a clear shareable achievement.", "customerIntegration": "Approved customer parcels can supply reviewed illustrations.", "players": "2–5 players, local pass-device timed relay", "duration": "2–3 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Handoff time should not dominate score; offer an untimed accuracy category.", "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 4}, "references": [{"title": "Overcooked! All You Can Eat", "url": "https://www.team17.com/games/overcooked-all-you-can-eat", "referenceId": "overcooked", "relationship": "Uses order fulfillment and team contribution; sequential relay is an original adaptation.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.team17.com/hs-fs/hubfs/Overcooked-AYCE-7.jpg?length=800&name=Overcooked-AYCE-7.jpg", "screenshotKind": "official gameplay screenshot", "weightedScore": 90.0, "selection": null}, {"id": "T36", "theme": "Together Square", "title": "The Gentle Auction", "slug": "the-gentle-auction", "mechanics": "Players secretly allocate a fixed number of non-monetary tokens to scenic pieces for a shared festival. Highest bid wins each piece, but shared set bonuses reward complementary choices; build three rounds and reveal the prettiest complete scene by objective criteria.", "pitch": "Combines friendly rivalry with a joint creation and no real spending.", "customerIntegration": "Approved customer stalls may appear as equal-value scenic pieces.", "players": "3–5 players, local pass-device sealed choices", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "No cash, prizes or gambling; avoid subjective claims about customer value.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "referenceId": "quiplash", "relationship": "Uses secret choices and group reveal as the analogue; token allocation is original.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 89.0, "selection": null}, {"id": "T37", "theme": "Together Square", "title": "Human or Helper", "slug": "human-or-helper", "mechanics": "A player solves a short routing board, then watches a clearly labeled scripted helper solve the same board. A second player predicts which route used fewer moves before results reveal; swap roles and score prediction accuracy.", "pitch": "Lets people compare approaches and look clever without pretending to use a live AI model.", "customerIntegration": "Approved customer destinations can frame the board.", "players": "2 local players plus a disclosed scripted solver", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Never label a deterministic solver as live AI or fabricate human opponents.", "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Lichess", "url": "https://lichess.org/", "referenceId": "lichess", "relationship": "Uses human-versus-computer analysis as a broad analogue; helper is explicitly scripted.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 85.0, "selection": null}, {"id": "T38", "theme": "Together Square", "title": "Puzzle Picnic", "slug": "puzzle-picnic", "mechanics": "Each teammate solves a different small constraint that reveals one piece of the shared picnic layout. Combine the pieces and choose a final arrangement; all players must contribute at least once to complete the board.", "pitch": "A calm cooperative station lets mixed skill levels contribute without a speed contest.", "customerIntegration": "Approved customer products can supply reviewed picnic pieces.", "players": "2–4 players, local turn-taking co-op", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Puzzle difficulty should be comparable across roles.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "referenceId": "keep-talking", "relationship": "Uses distributed information and a shared solution.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot", "weightedScore": 89.0, "selection": null}, {"id": "T39", "theme": "Together Square", "title": "The Shared Spotlight", "slug": "the-shared-spotlight", "mechanics": "Players take turns choosing which overlooked booth gets the next visitor wave. Each has a different visible mission, so negotiate a route that gives every booth a moment; win together if all missions are completed in ten turns.", "pitch": "Makes celebrating a broad set of customers the cooperative objective itself.", "customerIntegration": "Approved customers can occupy booths; allocation never implies commercial importance.", "players": "2–4 players, local cooperative turns", "duration": "2–4 minutes", "controls": "Pointer/touch buttons; keyboard focus and action keys", "difficulty": "Simple rules; social or tactical depth", "buildRisk": "Medium", "risks": "Could be solved by one dominant player; enforce rotating decision ownership.", "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"title": "Codenames Online", "url": "https://codenames.game/", "referenceId": "codenames", "relationship": "Uses team coordination over a common grid, with openly negotiated goals.", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 89.0, "selection": null}, {"id": "T40", "theme": "Together Square", "title": "Prediction Parade", "slug": "prediction-parade", "mechanics": "One player privately orders five fictional fairground upgrades from most to least appealing, then hands over the device. The other players jointly predict that exact ordering and place two confidence flags on the positions they feel sure about. Reveal both ladders, score rank closeness with a small bonus for correct flags, and rotate the chooser for three rounds; the game rewards learning another person’s tastes rather than finding an objectively correct answer.", "pitch": "Creates a friendly reveal about how well people understand each other, using richer decisions than a single majority vote.", "customerIntegration": "Fictional playful upgrades and products initially; approved customer products can later be included without implying popularity rankings.", "players": "2–5 players; same-device pass-and-play, with optional shared discussion", "duration": "3–5 minutes", "controls": "Tap or keyboard move-up/move-down buttons to order cards; a clear privacy handover screen between roles.", "difficulty": "Simple controls; social prediction rather than specialist knowledge", "buildRisk": "Low", "risks": "Private rankings rely on social screen privacy, not account security. Use light fictional choices, avoid sensitive preferences and never aggregate results into public brand rankings.", "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "referenceId": "quiplash", "relationship": "Predicting and revealing other people’s preferences is the broad social analogue. This original proposal orders five options and scores rank distance rather than copying Quiplash’s answer-writing and voting rules.", "evidenceStatus": "Official game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source."}], "screenshotStatus": "capture-pending", "sourceNote": "Original proposed game; reference is an analogue, not the same product.", "multiplayerNote": "No remote multiplayer is implied. Prototype scope is the local mode stated in players; online play would need a separately built and verified service.", "weightedScore": 85.0, "selection": null}], "shortlist": [{"id": "T01", "rank": 1, "reason": "A fully playable same-screen cooperative service game gives the fair an immediate social anchor.", "engine": "Codex"}, {"id": "T02", "rank": 2, "reason": "Adds asymmetric communication and a smart shared achievement without a network backend.", "engine": "Codex"}, {"id": "T03", "rank": 3, "reason": "Adds a compact competitive sport, clear spectator action and phone-friendly turn-taking.", "engine": "Codex"}, {"id": "T04", "rank": 4, "reason": "Tests social preference play with curated inputs, avoiding public free-text moderation.", "engine": "Claude"}, {"id": "T05", "rank": 5, "reason": "Tests collaborative creativity and produces a memorable reveal artifact; keep drawings local.", "engine": "Claude"}], "sources": [{"id": "overcooked", "title": "Overcooked! All You Can Eat", "url": "https://www.team17.com/games/overcooked-all-you-can-eat", "mechanic": "Cooperative roles and timed order fulfillment", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Together Square", "screenshotSourceUrl": "https://www.team17.com/hs-fs/hubfs/Overcooked-AYCE-7.jpg?length=800&name=Overcooked-AYCE-7.jpg", "screenshotKind": "official gameplay screenshot"}, {"id": "keep-talking", "title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "mechanic": "Asymmetric information and communication", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Together Square", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot"}, {"id": "codenames", "title": "Codenames Online", "url": "https://codenames.game/", "mechanic": "Team clues and limited-information deduction", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "skribbl", "title": "skribbl.io", "url": "https://skribbl.io/", "mechanic": "Draw-and-guess rounds", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "gartic-phone", "title": "Gartic Phone", "url": "https://garticphone.com/", "mechanic": "Drawing relay and cumulative reinterpretation", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "bonk", "title": "Bonk.io", "url": "https://bonk.io/", "mechanic": "Competitive multiplayer physics and ring-outs", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "official-image-url-observed-in-page; image inspection pending", "theme": "Together Square", "screenshotSourceUrl": "https://bonk.io/graphics/tt/bonkthumb1.jpg", "screenshotKind": "official promotional gameplay thumbnail"}, {"id": "lichess", "title": "Lichess", "url": "https://lichess.org/", "mechanic": "Turn-based perfect-information rivalry", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "spaceteam", "title": "Spaceteam", "url": "https://sleepingbeastgames.com/projects/spaceteam/", "mechanic": "Cooperative control panels and urgent communication", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "quiplash", "title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "mechanic": "Head-to-head choices and audience voting", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "hanabi", "title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "mechanic": "Cooperation with hidden own information and limited clues", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}, {"id": "drawful", "title": "Drawful 2", "url": "https://www.jackboxgames.com/games/drawful-2", "mechanic": "Drawing interpretation and misleading candidate labels", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "capture-pending", "theme": "Together Square"}]}, {"theme": "Discovery Gardens", "themeId": "discovery", "researchDate": "2026-10-31", "scope": "40 original proposals centered on exploration, spatial construction and creative or programmed performances. Existing games below are references, not products to copy.", "selectionMethod": "Scores are editorial estimates on a 1–5 scale, not measured player-test results. Weighted rubric: fun .25, celebration .20, shareability .15, craft .15, feasibility .15, accessibility .10. Shortlist also enforces mechanical variety.", "ideas": [{"id": "D01", "theme": "Discovery Gardens", "title": "Parcel Pilot", "slug": "parcel-pilot", "mechanics": "Build a short strip of arrow, collect and deliver commands for a little courier on a tiled garden map. Run the plan, watch each command execute, then edit it when the courier misses a parcel or reaches the wrong stall. Deliver all three parcels to win; optional medals reward fewer commands rather than faster reflexes.", "pitch": "A legible demonstration of directing an agent that produces an enjoyable miniature performance. The player can share a clever solution and feel capable without writing code.", "customerIntegration": "Each delivery ends at a fictional maker’s beautifully illustrated stall; approved customer packs can replace these later.", "players": "1 player; no remote multiplayer required", "duration": "2–4 minutes", "controls": "Tap command buttons and slots; keyboard arrows navigate the command editor; Run, Step, Undo and Reset.", "buildRisk": "Low–medium", "risks": ["Need hand-authored solvable levels and an execution step limit.", "Describe it as a programmed courier, not a live AI shopping service."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Command planning and visible program execution are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 97.0, "selection": {"id": "D01", "rank": 1, "reason": "Strong agent-planning story, visible skill and a small deterministic scope. A complete keyboard/touch prototype can be excellent without external APIs.", "engine": "Codex"}}, {"id": "D02", "theme": "Discovery Gardens", "title": "Signal Seeds", "slug": "signal-seeds", "mechanics": "Place if-red, if-blue and otherwise signposts at forks in a garden. A stream of seed-carrying robots follows those rules, and the player observes which flower beds receive each seed. Satisfy every bed’s target mix to finish; an incorrect route can be paused and rewound without losing the garden.", "pitch": "Conditionals become visible, colorful and useful. Successful routing turns an initially bare station into something the player has grown.", "customerIntegration": "Approved customer categories can become distinct garden plots, with fictional labels during prototyping.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap a junction, choose a rule; keyboard grid navigation and a selectable rule list.", "buildRisk": "Medium", "risks": ["Avoid relying on color alone; include shapes.", "Simulation must be deterministic and reject endless circulation."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Conditional instructions are the reference; the seed garden is an original setting.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D03", "theme": "Discovery Gardens", "title": "Loop Lanterns", "slug": "loop-lanterns", "mechanics": "Program one reusable routine for lighting lanterns on repeating terraces. The same routine must work on terraces of different lengths, so the player chooses where it repeats and where it stops. Light the whole walkway within a command budget to win, then replay the procession as an animated keepsake.", "pitch": "A compact aha moment with a strong before-and-after image. It rewards elegance instead of asking visitors to learn a full programming language.", "customerIntegration": "Each terrace frames a fictional storefront; a final illuminated promenade can celebrate an approved customer set.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap command cards and repeat counts; keyboard focus controls; untimed execution.", "buildRisk": "Medium", "risks": ["Keep recursion out of the first version.", "Offer a plain-language trace for players unfamiliar with loops."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Reusable procedures and loops inform the challenge.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 86.0, "selection": null}, {"id": "D04", "theme": "Discovery Gardens", "title": "Courier Choreography", "slug": "courier-choreography", "mechanics": "Give two delivery robots separate four-step plans, then run both on a shared clock. Their paths cross, but one can wait, pass a package or open a gate for the other. Complete both deliveries without a collision; the result is scored on total clock ticks, with unlimited editing attempts.", "pitch": "The satisfying moment is watching a plan click into place. It provides the feeling of orchestration without needing a live multiplayer server.", "customerIntegration": "Pair complementary fictional shops and show the two deliveries as a small local collaboration.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Two labeled timelines edited by taps or keyboard; Play, Pause and single-step.", "buildRisk": "Medium", "risks": ["Clearly label the two characters as player-programmed bots.", "Concurrent move conflicts need explicit, predictable rules."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 4, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Plan-before-execution programming is the analogue; two synchronized actors are our extension.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 80.0, "selection": null}, {"id": "D05", "theme": "Discovery Gardens", "title": "Breadcrumb Apprentice", "slug": "breadcrumb-apprentice", "mechanics": "Walk a route once while the apprentice records your actions. On the second run the apprentice repeats it, and you must use your free character to move gates or place missing stepping stones. Reach both finishing pads at the same time; failed attempts reveal the conflicting moment and allow a short rewind.", "pitch": "Teaching by demonstration makes an agent feel tangible. The second run transforms an ordinary walk into a small performance with your past self.", "customerIntegration": "Fictional maker stalls provide tools for the second route; approved product silhouettes could replace the tools.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Arrow keys or on-screen directional pad; Record, Replay and Undo buttons.", "buildRisk": "Medium", "risks": ["Touch controls must not demand precise simultaneous inputs.", "Recording is only in-game movement, never microphone, screen or personal activity."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "An observable instruction sequence is the shared concept; demonstration is an original input method.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 77.0, "selection": null}, {"id": "D06", "theme": "Discovery Gardens", "title": "Pocket Portal Post", "slug": "pocket-portal-post", "mechanics": "Move parcels through a tiny map whose illustrated boxes contain smaller maps. Step inside a box, reposition its exit and return to the outer world to create a new route. Deliver the parcel after crossing two scale levels; an always-visible breadcrumb trail and Undo prevent getting lost.", "pitch": "A memorable impossible-world idea that could make one station feel unlike the others. Best treated as a stretch candidate because its spatial rules need exceptional clarity.", "customerIntegration": "Each miniature world is a fictional shop interior; approved customers can later occupy nested windows.", "players": "1 player; no remote multiplayer required", "duration": "4–7 minutes", "controls": "Tap-to-move or arrows; Enter portal, Exit portal and Undo.", "buildRisk": "High", "risks": ["Recursive state and navigation are difficult to explain in a short visit.", "Avoid copying another game’s level designs or distinctive box graphics."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 2, "accessibility": 3}, "references": [{"referenceId": "patricks-parabox", "title": "Patrick’s Parabox", "url": "https://patricktraynor.itch.io/patricks-parabox", "relationship": "Nested spaces and recursive world manipulation are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://img.itch.zone/aW1nLzM0MTYyMjUuZ2lm/original/SgmY1M.gif"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 78.0, "selection": null}, {"id": "D07", "theme": "Discovery Gardens", "title": "Clockwork Greenhouse", "slug": "clockwork-greenhouse", "mechanics": "Choose when shutters, sprinklers and stepping stones activate on a six-beat timeline. Start the mechanism and watch a gardener cross the room while sunlight reaches three plants in turn. Adjust the schedule until every plant blooms and the gardener exits; no live timing input is needed.", "pitch": "It lets people make a beautiful moving machine. The shared clock creates planning depth while remaining friendly to slower input.", "customerIntegration": "Plants carry fictional maker emblems and bloom into small gift displays, with approved branding optional later.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap timeline cells; keyboard grid controls; Play and Step.", "buildRisk": "Medium", "risks": ["Visual timing must remain understandable with reduced motion.", "Do not represent plant growth as a scientific simulation."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Sequenced actions and replayable execution provide the reference structure.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D08", "theme": "Discovery Gardens", "title": "Compass Courier", "slug": "compass-courier", "mechanics": "Arrange a route using forward, turn-left and turn-right rather than absolute map directions. The courier’s starting orientation changes between gardens, making the same-looking path require a different plan. Reach the designated stalls with a limited number of turns; a ghost preview can be enabled after an unsuccessful attempt.", "pitch": "A small spatial challenge with an immediate explanation. It is a useful alternative if the richer Parcel Pilot editor proves too demanding.", "customerIntegration": "Fictional shops become memorable navigation landmarks; customer names need not be guessed or recognized.", "players": "1 player; no remote multiplayer required", "duration": "1–3 minutes", "controls": "Large directional command buttons, keyboard equivalents and a persistent orientation arrow.", "buildRisk": "Low", "risks": ["Overlap with Parcel Pilot means select at most one for the first ten stations.", "Mirror and rotation variants need more than cosmetic difficulty."], "scores": {"fun": 4, "celebration": 4, "shareability": 3, "craft": 3, "feasibility": 5, "accessibility": 5}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Relative directional commands are the mechanic reference.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 79.0, "selection": null}, {"id": "D09", "theme": "Discovery Gardens", "title": "Hidden High Street", "slug": "hidden-high-street", "mechanics": "Explore one densely illustrated street with six missing objects shown in a target tray. Open awnings, slide a shop curtain and turn a weather vane to reveal hiding places; finding enough objects unlocks a second little courtyard. Finish the collection at your own pace, with optional hints and a score based on independent discoveries rather than a countdown.", "pitch": "This is the most natural customer-showcase station: visitors pay attention to storefront details because those details matter to play. Every interaction can reward curiosity with a small joke.", "customerIntegration": "Each fictional maker contributes one distinctive product to find; approved customer art can replace products without changing rules.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap or click objects; keyboard landmark list with inspect/open actions; zoom controls.", "buildRisk": "Medium", "risks": ["Original illustration quality is the main production cost.", "Provide a keyboard/object-list alternative and avoid tiny targets."], "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 4}, "references": [{"referenceId": "hidden-folks", "title": "Hidden Folks", "url": "https://hiddenfolks.com/press/hidden-folks-1", "relationship": "Interactive scenery and a visible target tray are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 92.0, "selection": {"id": "D09", "rank": 2, "reason": "Most natural customer discovery and exploration fit. It balances the portfolio with observation rather than execution planning, provided we invest in original scene detail.", "engine": "Codex"}}, {"id": "D10", "theme": "Discovery Gardens", "title": "Rooftop Safari", "slug": "rooftop-safari", "mechanics": "Wander a compact rooftop garden and take in-game photographs of curious mechanical birds. Each commission asks for a composition such as two birds beside a windmill or a silhouette against the moon. Complete four commissions to fill a photo album; quality comes from framing and discovery, not reaction speed.", "pitch": "The output is already a shareable artifact created by the player. It turns exploration into a clear sequence of purposeful small outings.", "customerIntegration": "Approved customer landmarks could frame the photos; prototypes use fictional buildings and original birds.", "players": "1 player; no remote multiplayer required", "duration": "4–7 minutes", "controls": "Arrows or touch movement; drag or buttons to frame; Capture and album controls.", "buildRisk": "Medium", "risks": ["No real camera permission is needed or requested.", "Composition scoring must be explainable and tolerant."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Gentle exploration and species discovery are the analogue; photo commissions are our proposed loop.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D11", "theme": "Discovery Gardens", "title": "Windows Within Windows", "slug": "windows-within-windows", "mechanics": "Find a distinctive doorway in a dollhouse street, then zoom through it into another miniature scene. Each scene contains one landmark matching the next destination in an illustrated route card. Complete a chain of five spaces and collect a panoramic strip showing the whole journey.", "pitch": "A tiny adventure with a strong sense of scale and discovery. The final strip gives the player a record of places explored rather than a generic score screen.", "customerIntegration": "Each scene can become an approved customer’s imaginative workspace; initial scenes are entirely fictional.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap landmarks; keyboard scene object list; Zoom in, Back and route card.", "buildRisk": "Medium", "risks": ["Art demands can grow rapidly; constrain each room to a few meaningful objects.", "Keep transitions optional for reduced motion."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "hidden-folks", "title": "Hidden Folks", "url": "https://hiddenfolks.com/press/hidden-folks-1", "relationship": "Small interactive scenes support visual searching.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"referenceId": "patricks-parabox", "title": "Patrick’s Parabox", "url": "https://patricktraynor.itch.io/patricks-parabox", "relationship": "Nested spaces supply a secondary structural reference, not recursive puzzle rules.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://img.itch.zone/aW1nLzM0MTYyMjUuZ2lm/original/SgmY1M.gif"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 84.0, "selection": null}, {"id": "D12", "theme": "Discovery Gardens", "title": "The Lost Parcel Trail", "slug": "the-lost-parcel-trail", "mechanics": "Follow physical traces across a garden: ribbon caught on a fence, wheel tracks at a fork and wrapping paper beside a pond. Moving closer reveals the next trace, while optional detours collect stamps. Reach the missing parcel and return it to its stall to finish; the route stays spatial rather than becoming a text riddle.", "pitch": "It makes the entire environment feel authored and responsive. A short trail can introduce visitors to several shops without a forced tour.", "customerIntegration": "Fictional shop packaging supplies visible traces; approved customers can be added with recognizable but nonessential motifs.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap-to-walk or arrows; Inspect button and optional trail highlight.", "buildRisk": "Low–medium", "risks": ["Without good environmental art it could become a dull waypoint chase.", "Provide a high-contrast trail mode."], "scores": {"fun": 4, "celebration": 5, "shareability": 3, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Exploration with small purposeful discoveries is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 81.0, "selection": null}, {"id": "D13", "theme": "Discovery Gardens", "title": "Lantern Survey", "slug": "lantern-survey", "mechanics": "Explore a dark miniature garden with a lantern whose cone reveals paths and hidden sculptures. Place a limited number of permanent lights to preserve safe routes, then return to the entrance after discovering three landmarks. Completion rewards coverage and efficient light placement, while unlimited lantern fuel avoids a stressful survival loop.", "pitch": "Light creates a dramatic visual reveal from simple geometry. The player leaves the garden more beautiful and navigable than they found it.", "customerIntegration": "Each illuminated sculpture can celebrate a fictional craft or approved customer product.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Arrows or touch movement; rotate lantern with buttons or pointer; Place light.", "buildRisk": "Medium", "risks": ["Darkness must not make low-vision play impossible; provide a bright map mode.", "Use soft reveals rather than flashing light."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Exploration and discovery inform the structure.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}, {"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Architectural reveals are a visual analogue, not copied geometry.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 78.0, "selection": null}, {"id": "D14", "theme": "Discovery Gardens", "title": "Memory Mapmaker", "slug": "memory-mapmaker", "mechanics": "Explore a small garden from ground level, then place its landmarks on a blank overhead map. Revisit the garden whenever needed, but earn a cartographer medal for fewer return trips. Finish when every landmark is placed within a forgiving region and receive the completed illustrated map.", "pitch": "A discovery game whose achievement says something concrete: you learned a place. It encourages noticing customer landmarks instead of merely passing them.", "customerIntegration": "Fictional shops are the landmarks; approved customer buildings can be swapped in after review.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap-to-walk or arrows; click-to-place map markers with keyboard placement alternative.", "buildRisk": "Low–medium", "risks": ["Allow unlimited revisits so memory difficulty is optional.", "Avoid demanding exact pixel placement."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 4, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Learning a compact explorable place provides the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 84.0, "selection": null}, {"id": "D15", "theme": "Discovery Gardens", "title": "Echo Garden", "slug": "echo-garden", "mechanics": "Explore a grove where each hidden sculpture emits a short sound and a matching visible ripple. Move between listening spots to discover which paths lead toward each source, then collect its motif in an album. Find all four sources to finish; a visual compass mode makes sound unnecessary.", "pitch": "A distinctive sensory station with calm discovery rather than fast tapping. Optional sound can give the funfair its own character without excluding silent play.", "customerIntegration": "Original motifs can represent fictional crafts; commissioned customer sounds would require approval and rights.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap paths or arrows; Listen button, captioned ripple cues and sound toggle.", "buildRisk": "Medium", "risks": ["Sound must default off and have complete visual equivalents.", "Do not use copyrighted samples or microphone input."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Exploration and collectible discoveries are the structural analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}, {"referenceId": "incredibox", "title": "Incredibox", "url": "https://www.incredibox.com/demo/", "relationship": "Distinct musical layers inform optional sound presentation, not its mixing mechanic.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 80.0, "selection": null}, {"id": "D16", "theme": "Discovery Gardens", "title": "Canal Cartographer", "slug": "canal-cartographer", "mechanics": "Sail a paper boat through a branching canal and sketch the banks by revealing map tiles as you travel. Photograph three landmarks, then choose a route back that connects all discovered canal segments without retracing more than necessary. Complete the map to earn a route-length medal and a stamped travel card.", "pitch": "A gentle journey that makes navigation itself the game. It can showcase a broad customer landscape without requiring large amounts of dialogue or lore.", "customerIntegration": "Fictional workshops sit along the banks; approved customer landmarks can appear as optional stops.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap connected water segments or use arrows; map and return-route preview.", "buildRisk": "Medium", "risks": ["Keep waterways small and authored rather than promising procedural worlds.", "Avoid scoring players for speed."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 4, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Compact-world exploration is the primary reference.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}, {"referenceId": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik", "relationship": "Connected water and landscape tiles inform the map representation.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 81.0, "selection": null}, {"id": "D17", "theme": "Discovery Gardens", "title": "Pocket Park", "slug": "pocket-park", "mechanics": "Build a tiny fairground from twelve landscape tiles containing paths, trees, ponds and storefronts. Rotate and place each tile to satisfy three visible commissions, such as connecting two shops by a shaded path or enclosing a pond. Finish with a scored postcard of the park, then replay the same tile seed to improve the layout.", "pitch": "The result feels personal and looks worth sharing. A small finite tile set gives us a complete prototype while leaving ample room for art direction and customer packs.", "customerIntegration": "Every fictional shop has a spatial request rather than a sales pitch; approved customers can later supply distinctive landmark tiles.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap a tile, rotate with a button or R, choose a grid cell; full keyboard grid support.", "buildRisk": "Low–medium", "risks": ["Explain score changes as tiles are previewed.", "Use original tile shapes/art and do not copy reference layouts."], "scores": {"fun": 5, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"referenceId": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik", "relationship": "Tile placement and visible landscape objectives are the mechanic analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"referenceId": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "relationship": "A beautiful player-built miniature is the presentation analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 97.0, "selection": {"id": "D17", "rank": 3, "reason": "A tangible player-created keepsake, clear objectives and high replay value from a finite tile set. It tests creative construction without a large sandbox.", "engine": "Codex"}}, {"id": "D18", "theme": "Discovery Gardens", "title": "Skyline Silhouette", "slug": "skyline-silhouette", "mechanics": "Stack a small set of architectural blocks to match a postcard silhouette viewed from one direction. Rotate the model to reveal that several different structures can produce the same outline, then choose a stable arrangement with an open pedestrian route. Clear three postcards to unlock a free composition and exportable final view.", "pitch": "An elegant spatial puzzle whose solution can also be architecture. It creates a clear before-and-after without relying on financial or reflex mechanics.", "customerIntegration": "Use fictional landmark modules; approved customer buildings can become optional challenge silhouettes.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap block and placement point; rotate view with buttons; keyboard cell selection.", "buildRisk": "Medium", "risks": ["Avoid overly precise 3D placement; use a discrete grid.", "Multiple valid silhouettes must be accepted consistently."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "relationship": "Modular architectural construction is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}, {"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Viewpoint-dependent spatial reading provides a secondary reference.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D19", "theme": "Discovery Gardens", "title": "The Missing Footbridge", "slug": "the-missing-footbridge", "mechanics": "Connect two garden banks using a limited kit of short bridge pieces and supports. Preview pedestrian routes and load zones before letting a parade of small visitors cross. A bridge that reaches both banks and supports the full parade wins; the prototype uses explicit support rules instead of pretending to simulate engineering accurately.", "pitch": "A tactile building challenge with a satisfying test moment. Its success image is an inhabited structure, not merely a correct answer.", "customerIntegration": "Visitors travel between fictional maker stalls; approved customer deliveries could join the parade later.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap endpoints to place pieces; keyboard node selection; Test and Undo.", "buildRisk": "Medium", "risks": ["Use a toy support model and label it as such.", "Do not make real engineering claims or require high-frequency physics."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 4, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "relationship": "Bridge-like architecture and constructive experimentation are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 77.0, "selection": null}, {"id": "D20", "theme": "Discovery Gardens", "title": "Folded Fair", "slug": "folded-fair", "mechanics": "Unfold a paper model of the fairground, place doorways on its panels, and fold it back to see which paths meet. Each challenge asks you to connect a different pair of booths without crossing a blocked panel. Solve three folds to reveal a complete pop-up scene that can be rotated and viewed.", "pitch": "Paper craft is a strong visual alternative to conventional game graphics. A small number of authored folds can produce moments of surprise without a huge world.", "customerIntegration": "Fictional stalls decorate panels; approved customer illustrations could make a celebratory physical-looking keepsake.", "players": "1 player; no remote multiplayer required", "duration": "4–7 minutes", "controls": "Tap hinges and doorway sockets; keyboard controls; folded/unfolded view toggle.", "buildRisk": "High", "risks": ["Spatial explanation and fold animation are substantial costs.", "Provide instant-state transitions for reduced motion."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 2, "accessibility": 3}, "references": [{"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Architecture changing to reveal routes is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 82.0, "selection": null}, {"id": "D21", "theme": "Discovery Gardens", "title": "Cloud Island Architect", "slug": "cloud-island-architect", "mechanics": "Place stairs, terraces and bridges between floating islands with different heights. The goal is to make every destination reachable using a limited set of pieces while preserving one scenic overlook. Test the route with an animated walker and keep improving the design until all islands connect.", "pitch": "It makes an accessible route into a beautiful object. Height adds spatial interest while a limited piece palette keeps the task understandable.", "customerIntegration": "Each island hosts a fictional studio; approved customers can later receive visually distinct islands.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap sockets and pieces; rotate with buttons; keyboard graph navigation.", "buildRisk": "Medium", "risks": ["Explicitly show which height differences each piece can span.", "Avoid treating accessibility as a joke or obstacle."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "relationship": "Stacked architectural forms are the construction analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}, {"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Traversable sculptural architecture is the presentation analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 84.0, "selection": null}, {"id": "D22", "theme": "Discovery Gardens", "title": "Water Garden", "slug": "water-garden", "mechanics": "Raise and lower squares of terrain to guide a single stream through dry flower beds. Water follows visible downhill rules, so the player must create a gentle route without flooding the footpath. Water every bed and preserve the path to win; the final flowing garden becomes a small animated postcard.", "pitch": "A simple rule produces a rich-looking transformation. Visitors can experiment calmly and understand the consequences without reading a manual.", "customerIntegration": "Fictional customer-inspired gardens bloom in sequence; no claims about real water use or sustainability.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap cells to raise/lower, keyboard grid navigation, Run water and Reset.", "buildRisk": "Medium", "risks": ["Flood rules must be deterministic and readable.", "A static flow preview is needed for reduced-motion play."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik", "relationship": "Landscape and connected waterways are the visual analogue; elevation-flow rules are original.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D23", "theme": "Discovery Gardens", "title": "Shadow Pavilion", "slug": "shadow-pavilion", "mechanics": "Move a lamp and hinged panels to cast walkable shadow bridges across a miniature courtyard. Test the route with a tiny visitor, pause at safe islands, and reposition the light to connect the next gap. Reach all three lantern exits without stranding the visitor; undo restores the previous safe island.", "pitch": "Turns an optical illusion into a small journey: the player walks on the shadow they just made. The successful route produces a theatrical transformation rather than an exact silhouette match.", "customerIntegration": "Fictional workshops form the courtyard buildings; approved customer stories could later appear at each reached lantern.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Select a lamp or panel, use stepped angle buttons, then tap a destination or use keyboard movement; no precision dragging.", "buildRisk": "Medium–high", "risks": ["Use explicit shadow path tiles and fixed lamp angles so the rule is understandable and reliable.", "Keep the visitor stationary while the lamp moves, provide undo, and offer a static route preview."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Changing architecture and revealing a traversable route are the analogue; the proposed shadow-bridge rule is original, not a claimed Monument Valley feature.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 81.0, "selection": null}, {"id": "D24", "theme": "Discovery Gardens", "title": "Living Mosaic", "slug": "living-mosaic", "mechanics": "Plant a small set of patterned tiles in a garden whose neighbors influence how they grow. Preview one growth step, rearrange the seeds and then advance three seasons. Match a target mosaic while leaving a continuous visitor path to win; the final pattern is saved as the player’s garden print.", "pitch": "A compact generative-art game with understandable objectives. Players earn a personal image through experimentation rather than choosing decorations from a menu.", "customerIntegration": "Each fictional maker supplies a seed pattern; approved customers can later commission garden palettes.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap to plant/remove; keyboard grid; Preview step, Grow and Undo.", "buildRisk": "Medium", "risks": ["Growth must be deterministic and its neighborhood rules visible.", "Generated patterns need sufficient contrast in every palette."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik", "relationship": "Small tile choices creating an emergent landscape are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D25", "theme": "Discovery Gardens", "title": "Keepsake Workshop", "slug": "keepsake-workshop", "mechanics": "Open a small mechanical keepsake, inspect its broken parts and restore it using a tray of components. The sequence matters: clean a contact, seat a gear, fit a cover, then test the mechanism. Restore three objects to complete a display shelf, with gentle hints and no penalty for experimenting.", "pitch": "Care and craftsmanship give customer objects emotional weight. A satisfying repair animation can make a modest prototype feel unusually considered.", "customerIntegration": "Use fictional maker stories and original objects; approved customers can later contribute a product and a short verified story.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap parts and sockets; keyboard part list and action buttons; Test, Undo and Hint.", "buildRisk": "Medium", "risks": ["Do not imply realistic electrical or mechanical repair advice.", "Need original visual details and clear compatible sockets."], "scores": {"fun": 5, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 5}, "references": [{"referenceId": "assemble-with-care", "title": "Assemble With Care", "url": "https://ustwogames.co.uk/our-games/assemble-with-care/", "relationship": "Taking apart and restoring meaningful objects is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/2560x1600/0b448bf358/awc_screenshot_landscape1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 91.0, "selection": {"id": "D25", "rank": 4, "reason": "Careful object interaction provides a warm, tactile contrast to scores and racing. A three-object repair shelf is an achievable craft-focused experiment.", "engine": "Claude"}}, {"id": "D26", "theme": "Discovery Gardens", "title": "Parcel Atelier", "slug": "parcel-atelier", "mechanics": "Arrange six oddly shaped gifts in a shallow box, keeping fragile items away from heavy ones and leaving room for a ribbon channel. Rotate and reposition items until everything fits without violating the visible constraints. Close the lid to finish, then reveal a tidy packing illustration and an optional efficiency medal.", "pitch": "A universally understandable spatial task with a strong tactile finish. Products become things the player thoughtfully handles rather than intrusive advertisements.", "customerIntegration": "Fictional gifts stand in for approved customer products; constraints depend on shape, not brand familiarity.", "players": "1 player; no remote multiplayer required", "duration": "2–4 minutes", "controls": "Tap item and grid destination; Rotate button/R; keyboard placement; Undo.", "buildRisk": "Low–medium", "risks": ["Keep this in Discovery only if the presentation emphasizes arranging objects, not a generic tetromino score chase.", "Touch hit areas must be larger than object details."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"referenceId": "unpacking", "title": "Unpacking", "url": "https://witchbeam.com.au/2021/09/15/unpacking-release-date/", "relationship": "Satisfying placement of meaningful objects is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 89.0, "selection": null}, {"id": "D27", "theme": "Discovery Gardens", "title": "The First Shop Window", "slug": "the-first-shop-window", "mechanics": "Decorate a tiny shop window using a finite set of shelves, lights and products. Three visitor cards describe spatial needs such as a clear central view, room for a large object and two contrasting heights. Meet the brief to finish and photograph the window; there is no pricing, profit or business simulation.", "pitch": "A focused creative task gives noncompetitive visitors something to make. Clear constraints prevent it from becoming a directionless dress-up editor.", "customerIntegration": "Fictional makers provide the objects and briefs; approved customers could sponsor their own window pack.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap-to-select/place, grid snapping, keyboard controls and rotate buttons.", "buildRisk": "Low–medium", "risks": ["The scoring rubric must be explicit rather than claiming an objective taste score.", "Avoid requiring real customer assets for the first build."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"referenceId": "unpacking", "title": "Unpacking", "url": "https://witchbeam.com.au/2021/09/15/unpacking-release-date/", "relationship": "Object arrangement and environmental storytelling are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"referenceId": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "relationship": "Creative output from a small palette is a secondary reference.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 92.0, "selection": null}, {"id": "D28", "theme": "Discovery Gardens", "title": "Stamp Studio", "slug": "stamp-studio", "mechanics": "Layer a set of geometric stamps to make a postcard that satisfies a compact design brief: one focal object, an unbroken border and a route between two landmarks. Rotate, recolor and undo marks until the constraints pass. Finish with a printable-looking card; optional free composition remains available after the challenge.", "pitch": "A player-made souvenir that is inexpensive to build and easy to understand. It offers creative agency without asking visitors to draw skillfully.", "customerIntegration": "Fictional storefront stamps form the first kit; approved customer illustrations can be added without free-text input.", "players": "1 player; no remote multiplayer required", "duration": "2–4 minutes", "controls": "Tap stamp, choose grid position and rotation; keyboard palette and grid.", "buildRisk": "Low", "risks": ["Avoid public uploads or free-text publishing in the prototype.", "Briefs must allow many valid solutions."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 4, "feasibility": 5, "accessibility": 5}, "references": [{"referenceId": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "relationship": "Constrained building blocks producing personal compositions are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 92.0, "selection": null}, {"id": "D29", "theme": "Discovery Gardens", "title": "Mechanical Postcard", "slug": "mechanical-postcard", "mechanics": "Connect gears, belts and small moving figures inside a postcard-sized machine. One crank must animate three specified parts without rotating a fragile part backward. Test the linkage, adjust the connections and finish when every figure performs its motion; the result loops as a shareable miniature.", "pitch": "The game’s solution is a delightful piece of motion design. Its compact surface suits a station visitors can finish in a few minutes.", "customerIntegration": "Fictional craft objects move around storefront cutouts; approved customer motifs could later decorate the mechanism.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap gear sockets and connections; keyboard node controls; Crank, Step and Reset.", "buildRisk": "Medium", "risks": ["Use a discrete gear graph rather than claiming realistic mechanics.", "Offer a still-frame sequence for reduced motion."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "assemble-with-care", "title": "Assemble With Care", "url": "https://ustwogames.co.uk/our-games/assemble-with-care/", "relationship": "Manipulating mechanical parts is the object-interaction analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/2560x1600/0b448bf358/awc_screenshot_landscape1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 87.0, "selection": null}, {"id": "D30", "theme": "Discovery Gardens", "title": "Paper Courier", "slug": "paper-courier", "mechanics": "Fold a sheet along marked creases to make a vehicle that can carry a tiny parcel through a tabletop route. Each fold changes width, length or ability to cross a gap; test the paper model after each change. Deliver the parcel with no more than four folds to finish, then unfold the successful design to inspect it.", "pitch": "An inventive physical metaphor for planning. The same small paper asset can visibly transform, giving the prototype craft without a large illustration budget.", "customerIntegration": "Fictional maker stamps decorate the paper; approved customer packaging could inspire later patterns.", "players": "1 player; no remote multiplayer required", "duration": "4–6 minutes", "controls": "Tap crease handles and fold direction; keyboard selection; Test and Undo.", "buildRisk": "High", "risks": ["Fold geometry may consume disproportionate development time.", "A first prototype should use predetermined fold states rather than arbitrary paper simulation."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 2, "accessibility": 3}, "references": [{"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Transforming a spatial object to open a route is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 78.0, "selection": null}, {"id": "D31", "theme": "Discovery Gardens", "title": "Lantern Lens", "slug": "lantern-lens", "mechanics": "Layer transparent patterned discs inside a lantern to cast a requested scene on the garden wall. Rotate each disc and choose its depth so the projected paths and figures line up. Complete three scenes to unlock a panorama made from all of them, with an optional free-design mode.", "pitch": "A visually distinctive station that needs only a few well-designed vector layers. The reward is a glowing scene assembled by the player.", "customerIntegration": "Fictional customer scenes form the layers; approved illustrations could replace them without changing play.", "players": "1 player; no remote multiplayer required", "duration": "2–4 minutes", "controls": "Tap layer selection, rotate buttons/keys and depth steps; Preview and Reset.", "buildRisk": "Medium", "risks": ["Transparent overlap can become visually confusing; include high-contrast outlines.", "Use deterministic alignment goals rather than subjective scoring."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Layered optical reveals are the presentation analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 87.0, "selection": null}, {"id": "D32", "theme": "Discovery Gardens", "title": "Rebuild the Booth", "slug": "rebuild-the-booth", "mechanics": "A miniature fairground booth arrives as an exploded set of panels and fixtures. Inspect the pieces, rotate them and snap them onto the correct structural sockets; a roof cannot be added until its supports are in place. Finish the booth and open its shutters to reveal a tiny celebratory scene.", "pitch": "A direct way to make customers feel built into the world. Clear assembly stages provide progress even before the final reveal.", "customerIntegration": "Each fictional booth represents a different craft; approved customer booth designs can later supply distinct kits.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap part and socket; rotate buttons, keyboard part list and Undo.", "buildRisk": "Low–medium", "risks": ["Must accept equivalent assembly orders when they are valid.", "Avoid tiny 3D manipulation; start with a layered 2.5D model."], "scores": {"fun": 4, "celebration": 5, "shareability": 4, "craft": 5, "feasibility": 4, "accessibility": 5}, "references": [{"referenceId": "assemble-with-care", "title": "Assemble With Care", "url": "https://ustwogames.co.uk/our-games/assemble-with-care/", "relationship": "Part inspection and assembly are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/2560x1600/0b448bf358/awc_screenshot_landscape1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 89.0, "selection": null}, {"id": "D33", "theme": "Discovery Gardens", "title": "Sound Garden", "slug": "sound-garden", "mechanics": "Place six musical plants on a circular garden sequencer, where each plant contributes an original percussion or melody pattern. Complete three composition prompts such as a call-and-response, a silent beat and a rising finish. Grow the full arrangement to win, then replay or save the pattern; visible beat pulses make every objective playable with sound off.", "pitch": "It produces a personal artifact instead of another leaderboard number. The garden metaphor makes a simple sequencer approachable and gives the funfair a distinctive sound.", "customerIntegration": "Fictional makers contribute instruments and plant shapes; later customer sounds must be commissioned or licensed.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap plants and beat cells; keyboard sequencer; sound starts only after explicit opt-in.", "buildRisk": "Medium", "risks": ["Browser audio must start only on a user gesture and default off.", "Use original generated tones, captions and visual rhythm equivalents."], "scores": {"fun": 5, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "incredibox", "title": "Incredibox", "url": "https://www.incredibox.com/demo/", "relationship": "Layered music creation and shareable mixes are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 88.0, "selection": {"id": "D33", "rank": 5, "reason": "Music composition is the strongest distinct creative modality. It tests sharing through a personal performance, with a complete silent visual mode.", "engine": "Claude"}}, {"id": "D34", "theme": "Discovery Gardens", "title": "Motion Mural", "slug": "motion-mural", "mechanics": "Arrange a sequence of small animations on an illustrated mural: open shutters, move a tram and release paper birds. Each event can trigger another when it finishes, so the player builds a causal chain rather than clicking in real time. Reach the final celebration with every required event included and no broken trigger to finish.", "pitch": "A small animation studio disguised as a game. The completed chain becomes a satisfying spectator loop, useful in a funfair where others may watch.", "customerIntegration": "Fictional storefronts own one action each; approved customers could provide playful motion motifs.", "players": "1 player; no remote multiplayer required", "duration": "3–6 minutes", "controls": "Tap event cards and connect trigger sockets; keyboard list controls; Play/Step.", "buildRisk": "Medium", "risks": ["Keep the event graph bounded and detect cycles.", "Provide a static storyboard equivalent."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "relationship": "Constructing a visible action sequence is the mechanic analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}, {"referenceId": "incredibox", "title": "Incredibox", "url": "https://www.incredibox.com/demo/", "relationship": "Combining layers into a personal performance is a secondary presentation reference.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 87.0, "selection": null}, {"id": "D35", "theme": "Discovery Gardens", "title": "Postcard Panorama", "slug": "postcard-panorama", "mechanics": "Explore a small garden and choose three viewpoints for a panoramic postcard. Each photo must contain a different requested landmark while overlapping its neighbor enough to stitch cleanly. Complete the strip, then adjust frames to improve composition using visible alignment guides rather than a hidden taste score.", "pitch": "It combines purposeful exploration with a result visitors can own. The panorama highlights several customers while remaining a player-created scene.", "customerIntegration": "Fictional landmark stalls appear in the first panorama; approved customer buildings can be rotated into later routes.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap viewpoint pads, frame with buttons or drag, Capture and stitching controls.", "buildRisk": "Medium", "risks": ["Scoring must concern explicit coverage/alignment, not a claim of artistic quality.", "No real camera access."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Exploring a scenic place to discover its contents is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 87.0, "selection": null}, {"id": "D36", "theme": "Discovery Gardens", "title": "Firework Florist", "slug": "firework-florist", "mechanics": "Arrange an entirely fictional firework show on a short timeline using shapes, heights and colors. The brief asks for three visual phrases, with quiet intervals and a final flower formation. Play the show to check spacing, revise it and finish when the brief is met; a still contact sheet can replace flashes and motion.", "pitch": "A celebratory finale with genuine creative choice. It can turn a constrained browser prototype into a memorable end-of-visit ritual.", "customerIntegration": "Original shapes can represent fictional crafts; approved customer silhouettes are optional decorative elements.", "players": "1 player; no remote multiplayer required", "duration": "2–4 minutes", "controls": "Tap timeline cells and palettes; keyboard equivalents; preview defaults to gentle mode.", "buildRisk": "Medium", "risks": ["No flashing effects by default; respect reduced motion and provide static preview.", "Do not provide real pyrotechnic instructions."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"referenceId": "incredibox", "title": "Incredibox", "url": "https://www.incredibox.com/demo/", "relationship": "Composing a short layered performance is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 81.0, "selection": null}, {"id": "D37", "theme": "Discovery Gardens", "title": "Tiny Terrarium Lab", "slug": "tiny-terrarium-lab", "mechanics": "Paint small quantities of sand, water, soil and seeds into a cutaway glass terrarium, then advance the simulation one step at a time. Complete three explicit experiments: let water reach a root, keep a seed bed above the flood line, and grow a plant beneath a sheltered opening. Undo and material budgets make the challenge about changing conditions and observing consequences; the round ends when all three checks pass, with a saved terrarium portrait.", "pitch": "Adds materials experimentation to the portfolio: a few painted pixels turn into an observable little system. A readable before-and-after terrarium shows what the player learned and made.", "customerIntegration": "A fictional seed shop supplies the experiment cards; any later approved customer presence would be a story label, not a scientific or product-performance claim.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Select material and grid cell with touch or keyboard, paint a small fixed brush, then Step, Run, Pause or Undo.", "buildRisk": "Medium–high", "risks": ["Limit the prototype to five explicitly documented toy materials; do not imply scientific accuracy.", "Provide coarse cell selection, deterministic replay and single-step controls so animation speed is optional.", "The reference is a sandbox; experiment goals and win conditions belong to this proposal."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "sandspiel", "title": "Sandspiel", "url": "https://sandspiel.club/", "relationship": "Painting materials and observing their particle interactions is the analogue; the three terrarium experiments are new proposal-specific goals.", "evidenceStatus": "official playable page opened; creator itch.io description and source repository inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 83.0, "selection": null}, {"id": "D38", "theme": "Discovery Gardens", "title": "Cabinet of Makers", "slug": "cabinet-of-makers", "mechanics": "Arrange a tiny walk-through exhibit from objects, plinths and connecting paths. Visitors have three explicit interests, and your layout must let each visitor encounter their objects in a sensible sequence without a dead end. Complete the exhibit, then walk through it from the visitor’s viewpoint and collect a curator card.", "pitch": "A quiet showcase with a concrete spatial goal. It honors makers through contextual objects while giving the player the achievement of designing an experience.", "customerIntegration": "Fictional maker objects and short original captions first; approved customer stories can later populate the cabinet.", "players": "1 player; no remote multiplayer required", "duration": "4–6 minutes", "controls": "Tap-to-place items and paths, keyboard grid controls, Test visitor route.", "buildRisk": "Medium", "risks": ["Keep visitor preferences prewritten; no generative claims or private data.", "Avoid a wall of promotional copy."], "scores": {"fun": 4, "celebration": 5, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "unpacking", "title": "Unpacking", "url": "https://witchbeam.com.au/2021/09/15/unpacking-release-date/", "relationship": "Object placement communicating a story is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 87.0, "selection": null}, {"id": "D39", "theme": "Discovery Gardens", "title": "Creature Conservatory", "slug": "creature-conservatory", "mechanics": "Explore a small habitat and observe what three original creatures approach or avoid. Place shade, water and shelter tiles to make each creature voluntarily settle in a different part of the garden. Complete all habitats to fill an illustrated field guide; no creature can be harmed and every placement is reversible.", "pitch": "A gentle discovery loop that rewards attention rather than memorized trivia. Seeing a creature choose the space you created gives immediate, visible feedback.", "customerIntegration": "Fictional makers craft habitat objects; any customer connection remains contextual rather than claiming environmental impact.", "players": "1 player; no remote multiplayer required", "duration": "4–6 minutes", "controls": "Tap observation points and terrain tiles; keyboard controls; inspect behaviors with text equivalents.", "buildRisk": "Medium", "risks": ["Creature preferences are fictional toy rules, not wildlife advice.", "Behavior feedback must be readable without long waits."], "scores": {"fun": 4, "celebration": 4, "shareability": 4, "craft": 5, "feasibility": 3, "accessibility": 4}, "references": [{"referenceId": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "relationship": "Species discovery and caring for a place are the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png"}, {"referenceId": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik", "relationship": "Placing terrain to meet objectives is a secondary mechanic reference.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 80.0, "selection": null}, {"id": "D40", "theme": "Discovery Gardens", "title": "Constellation Walk", "slug": "constellation-walk", "mechanics": "Walk between marked viewpoints in a sculpture garden where distant poles align into different shapes. At each viewpoint, move one nearby sculpture to complete a requested constellation without disturbing the previous one. Finish three alignments to reveal a night-sky postcard of the whole garden.", "pitch": "A perspective trick that turns moving through the world into a meaningful action. It offers visual surprise without relying on fast reflexes or written riddles.", "customerIntegration": "Fictional craft silhouettes become constellations; approved customer symbols can be optional later content.", "players": "1 player; no remote multiplayer required", "duration": "3–5 minutes", "controls": "Tap viewpoint pads, select sculpture and move along a marked rail; keyboard alternatives.", "buildRisk": "Medium–high", "risks": ["Alignment tolerances must work on narrow screens.", "Provide clear depth and overlap cues for low-vision players."], "scores": {"fun": 4, "celebration": 4, "shareability": 5, "craft": 5, "feasibility": 3, "accessibility": 3}, "references": [{"referenceId": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "relationship": "Perspective-dependent architecture is the analogue.", "evidenceStatus": "official page opened and text inspected", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png"}], "referenceCaveat": "These existing games illustrate a mechanic or presentation choice. This proposed game does not yet exist, and reference screenshots are not prototype screenshots.", "weightedScore": 81.0, "selection": null}], "shortlist": [{"id": "D01", "rank": 1, "reason": "Strong agent-planning story, visible skill and a small deterministic scope. A complete keyboard/touch prototype can be excellent without external APIs.", "engine": "Codex"}, {"id": "D09", "rank": 2, "reason": "Most natural customer discovery and exploration fit. It balances the portfolio with observation rather than execution planning, provided we invest in original scene detail.", "engine": "Codex"}, {"id": "D17", "rank": 3, "reason": "A tangible player-created keepsake, clear objectives and high replay value from a finite tile set. It tests creative construction without a large sandbox.", "engine": "Codex"}, {"id": "D25", "rank": 4, "reason": "Careful object interaction provides a warm, tactile contrast to scores and racing. A three-object repair shelf is an achievable craft-focused experiment.", "engine": "Claude"}, {"id": "D33", "rank": 5, "reason": "Music composition is the strongest distinct creative modality. It tests sharing through a personal performance, with a complete silent visual mode.", "engine": "Claude"}], "sources": [{"id": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "mechanic": "Visual command sequencing, procedures and conditionals.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "official image fetched by web tool; local capture pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}, {"id": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "mechanic": "Place colored blocks; topology produces architectural details.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "official image fetched by web tool; local capture pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}, {"id": "hidden-folks", "title": "Hidden Folks", "url": "https://hiddenfolks.com/press/hidden-folks-1", "mechanic": "Interact with illustrated scenery to find targets and open areas.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "capture-pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"id": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "mechanic": "Change architecture and viewpoint to reveal traversable paths.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "official image link found; local capture pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png", "screenshotNote": "Official gallery links identify screenshots; CDN fetch returned 403 in web tool."}, {"id": "assemble-with-care", "title": "Assemble With Care", "url": "https://ustwogames.co.uk/our-games/assemble-with-care/", "mechanic": "Take objects apart and restore them, with narrative context.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "official image link found; local capture pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/2560x1600/0b448bf358/awc_screenshot_landscape1.png", "screenshotNote": "Official gallery links identify screenshots; CDN fetch returned 403 in web tool."}, {"id": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "mechanic": "Explore an island, discover species and help its community.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "official image link found; local capture pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png", "screenshotNote": "Official gallery links identify screenshots; CDN fetch returned 403 in web tool."}, {"id": "incredibox", "title": "Incredibox", "url": "https://www.incredibox.com/demo/", "mechanic": "Compose layered music and share a mix.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "capture-pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"id": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik", "mechanic": "Place landscape tiles, fulfill quests and unlock more terrain.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "capture-pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"id": "patricks-parabox", "title": "Patrick’s Parabox", "url": "https://patricktraynor.itch.io/patricks-parabox", "mechanic": "Explore recursive spaces by pushing boxes into other boxes.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "official image link found; local capture pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://img.itch.zone/aW1nLzM0MTYyMjUuZ2lm/original/SgmY1M.gif", "screenshotNote": "Official developer page contains animated gameplay GIF; web tool cannot render GIF."}, {"id": "unpacking", "title": "Unpacking", "url": "https://witchbeam.com.au/2021/09/15/unpacking-release-date/", "mechanic": "Place possessions in a new home; objects reveal a life story.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "capture-pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotNote": "Official main site fetch timed out; verified developer release page used."}, {"id": "sandspiel", "title": "Sandspiel", "url": "https://sandspiel.club/", "mechanic": "Paint materials into a particle simulation and observe their interactions; open-ended experiments and creations.", "evidenceStatus": "official playable page opened; creator itch.io description and source repository inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "capture-pending", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "supportingUrls": ["https://maxbittker.itch.io/sandspiel", "https://github.com/MaxBittker/sandspiel"], "screenshotNote": "Official source repository includes Screenshot.png; browser capture may also be used."}], "portfolioNotes": ["Parcel Pilot and Compass Courier are alternatives; do not spend two of ten stations on both.", "Hidden High Street depends more on original illustration quality than on advanced code.", "Pocket Park is preferred over an unrestricted Townscaper-like toy because it has a clear finite goal.", "Sound Garden is worthwhile only with genuinely complete visual equivalents; sound is optional.", "Recursive spaces, folds and projection puzzles are stretch work. Their technical spectacle should not displace basic playability.", "All local prototype outcomes are private. No live AI, real transactions, public posting, camera input or account identity is required.", "Editorial pass differentiated D23 from B38: it now creates traversable shadow bridges rather than matching silhouettes. D37 replaces balance arithmetic with a materials experiment, avoiding B30. Selected D17 remains unchanged."]}], "references": [{"id": "lightbot", "title": "Lightbot", "url": "https://lightbot.com/", "mechanic": "Visual command sequencing, procedures and conditionals.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://lightbot.com/img/screen_basic.png"}, {"id": "townscaper", "title": "Townscaper", "url": "https://www.townscapergame.com/", "mechanic": "Place colored blocks; topology produces architectural details.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://images.squarespace-cdn.com/content/v1/6075aa09936ef4121583faed/54e0295d-d53f-4380-807f-d33d3249bc1e/NewScreenshots_04.png"}, {"id": "hidden-folks", "title": "Hidden Folks", "url": "https://hiddenfolks.com/press/hidden-folks-1", "mechanic": "Interact with illustrated scenery to find targets and open areas.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"id": "monument-valley", "title": "Monument Valley", "url": "https://ustwogames.co.uk/our-games/monument-valley/", "mechanic": "Change architecture and viewpoint to reveal traversable paths.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1920x1080/b1be405938/mv1_pc_4k_screenshot_1.png", "screenshotNote": "Official gallery links identify screenshots; CDN fetch returned 403 in web tool."}, {"id": "assemble-with-care", "title": "Assemble With Care", "url": "https://ustwogames.co.uk/our-games/assemble-with-care/", "mechanic": "Take objects apart and restore them, with narrative context.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/2560x1600/0b448bf358/awc_screenshot_landscape1.png", "screenshotNote": "Official gallery links identify screenshots; CDN fetch returned 403 in web tool."}, {"id": "alba", "title": "Alba: A Wildlife Adventure", "url": "https://ustwogames.co.uk/our-games/alba-a-wildlife-adventure/", "mechanic": "Explore an island, discover species and help its community.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://a.storyblok.com/f/269070/1968x1212/532681f25d/alba_screenshot1.png", "screenshotNote": "Official gallery links identify screenshots; CDN fetch returned 403 in web tool."}, {"id": "incredibox", "title": "Incredibox", "url": "https://www.incredibox.com/demo/", "mechanic": "Compose layered music and share a mix.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot"}, {"id": "dorfromantik", "title": "Dorfromantik", "url": "https://www.toukana.com/dorfromantik/presskit", "mechanic": "Tile placement and beautiful emergent settlement", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "official press-kit gameplay screenshot", "theme": "Founders Row", "screenshotSourceUrl": "https://cdn.prod.website-files.com/6597deaceb07a4bb88deff29/65f574641938b16ea3b20033_Dorfromantik_1.webp"}, {"id": "patricks-parabox", "title": "Patrick’s Parabox", "url": "https://patricktraynor.itch.io/patricks-parabox", "mechanic": "Explore recursive spaces by pushing boxes into other boxes.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotSourceUrl": "https://img.itch.zone/aW1nLzM0MTYyMjUuZ2lm/original/SgmY1M.gif", "screenshotNote": "Official developer page contains animated gameplay GIF; web tool cannot render GIF."}, {"id": "unpacking", "title": "Unpacking", "url": "https://witchbeam.com.au/2021/09/15/unpacking-release-date/", "mechanic": "Place possessions in a new home; objects reveal a life story.", "evidenceStatus": "official page opened and text inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "screenshotNote": "Official main site fetch timed out; verified developer release page used."}, {"id": "sandspiel", "title": "Sandspiel", "url": "https://sandspiel.club/", "mechanic": "Paint materials into a particle simulation and observe their interactions; open-ended experiments and creations.", "evidenceStatus": "official playable page opened; creator itch.io description and source repository inspected", "verifiedAt": "2026-10-31", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotKind": "Reference-game screenshot; not a proposed-game screenshot", "supportingUrls": ["https://maxbittker.itch.io/sandspiel", "https://github.com/MaxBittker/sandspiel"], "screenshotNote": "Official source repository includes Screenshot.png; browser capture may also be used."}, {"id": "game-dev-tycoon", "title": "Game Dev Tycoon", "url": "https://www.greenheartgames.com/app/game-dev-tycoon/", "mechanic": "Business growth, allocating limited development effort", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row", "screenshotSourceUrl": "https://www.greenheartgames.com/wp-content/uploads/2012/11/0_lvl1.png", "screenshotKind": "official gameplay screenshot"}, {"id": "mini-metro", "title": "Mini Metro", "url": "https://dinopoloclub.com/games/mini-metro/", "mechanic": "Draw efficient service networks under growing demand", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2019/09/screenshot-2.jpg", "screenshotKind": "official gameplay screenshot"}, {"id": "mini-motorways", "title": "Mini Motorways", "url": "https://dinopoloclub.com/games/mini-motorways/", "mechanic": "Connect destinations while controlling bottlenecks", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row", "screenshotSourceUrl": "https://dinopoloclub.com/wp-content/uploads/2021/07/MiniMotorways_image_01-scaled.jpg", "screenshotKind": "official gameplay screenshot"}, {"id": "shapez", "title": "shapez", "url": "https://shapez.io/", "mechanic": "Construct production chains and transform inputs", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "openttd", "title": "OpenTTD", "url": "https://www.openttd.org/screenshots", "mechanic": "Transport and routing management", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row", "screenshotSourceUrl": "https://www.openttd.org/screenshots/1.9-alexthedacian_1_thumb.png", "screenshotKind": "official gallery gameplay thumbnail"}, {"id": "paperclips", "title": "Universal Paperclips", "url": "https://www.decisionproblem.com/paperclips/", "mechanic": "Incremental reinvestment and changing scale", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "super-auto-pets", "title": "Super Auto Pets", "url": "https://teamwoodgames.com/", "mechanic": "Drafting, composition and automatic resolution", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "islanders", "title": "ISLANDERS", "url": "https://store.steampowered.com/app/1046030/ISLANDERS/", "mechanic": "Spatial scoring from complementary building placements", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "papers-please", "title": "Papers, Please", "url": "https://papersplea.se/", "mechanic": "Rule inspection and escalating document complexity", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "kingdom-rush", "title": "Kingdom Rush", "url": "https://www.ironhidegames.com/Games/kingdom-rush", "mechanic": "Place and upgrade defenses against timed waves", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "luck-be-a-landlord", "title": "Luck be a Landlord", "url": "https://trampolinetales.itch.io/luck-be-a-landlord", "mechanic": "Draft synergistic symbols; reference only, no slots or wagering in prototype", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Founders Row"}, {"id": "overcooked", "title": "Overcooked! All You Can Eat", "url": "https://www.team17.com/games/overcooked-all-you-can-eat", "mechanic": "Cooperative roles and timed order fulfillment", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square", "screenshotSourceUrl": "https://www.team17.com/hs-fs/hubfs/Overcooked-AYCE-7.jpg?length=800&name=Overcooked-AYCE-7.jpg", "screenshotKind": "official gameplay screenshot"}, {"id": "keep-talking", "title": "Keep Talking and Nobody Explodes", "url": "https://keeptalkinggame.com/", "mechanic": "Asymmetric information and communication", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square", "screenshotSourceUrl": "https://www.keeptalkinggame.com/presskit/keep_talking_and_nobody_explodes/images/01_KeepTalking_Gameplay.jpg", "screenshotKind": "official press-kit gameplay screenshot"}, {"id": "codenames", "title": "Codenames Online", "url": "https://codenames.game/", "mechanic": "Team clues and limited-information deduction", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "skribbl", "title": "skribbl.io", "url": "https://skribbl.io/", "mechanic": "Draw-and-guess rounds", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "gartic-phone", "title": "Gartic Phone", "url": "https://garticphone.com/", "mechanic": "Drawing relay and cumulative reinterpretation", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "bonk", "title": "Bonk.io", "url": "https://bonk.io/", "mechanic": "Competitive multiplayer physics and ring-outs", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square", "screenshotSourceUrl": "https://bonk.io/graphics/tt/bonkthumb1.jpg", "screenshotKind": "official promotional gameplay thumbnail"}, {"id": "lichess", "title": "Lichess", "url": "https://lichess.org/", "mechanic": "Turn-based perfect-information rivalry", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "spaceteam", "title": "Spaceteam", "url": "https://sleepingbeastgames.com/projects/spaceteam/", "mechanic": "Cooperative control panels and urgent communication", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "quiplash", "title": "Quiplash", "url": "https://www.jackboxgames.com/games/quiplash", "mechanic": "Head-to-head choices and audience voting", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "hanabi", "title": "Hanabi on Board Game Arena", "url": "https://en.boardgamearena.com/gamepanel?game=hanabi", "mechanic": "Cooperation with hidden own information and limited clues", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "drawful", "title": "Drawful 2", "url": "https://www.jackboxgames.com/games/drawful-2", "mechanic": "Drawing interpretation and misleading candidate labels", "evidenceStatus": "Official or licensed game page opened and read on 2026-10-31; not personally playtested.", "screenshotStatus": "Reference image not republished. Open the original source.", "theme": "Together Square"}, {"id": "brain-wordle", "theme": "Brain Bazaar", "title": "Wordle", "url": "https://www.nytimes.com/games/wordle/index.html", "mechanic": "Finite guesses with positional feedback", "evidenceStatus": "Official play URL corroborated by search and creator; direct web fetch unavailable", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-connections", "theme": "Brain Bazaar", "title": "Connections", "url": "https://www.nytimes.com/games/connections", "mechanic": "Discover hidden groups in a fixed set", "evidenceStatus": "Official play URL corroborated by search; direct web fetch unavailable", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-wordcity", "theme": "Brain Bazaar", "title": "Word City Crossed", "url": "https://poki.com/en/g/word-city-crossed", "mechanic": "Connect letters into interlocking words", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-braintest", "theme": "Brain Bazaar", "title": "Brain Test: Tricky Puzzles", "url": "https://poki.com/en/g/brain-test-tricky-puzzles", "mechanic": "Short visual riddles and lateral reasoning", "evidenceStatus": "Publisher play page opened", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-2048", "theme": "Brain Bazaar", "title": "2048", "url": "https://gabrielecirulli.github.io/2048/", "mechanic": "Directional slides merge matching tiles", "evidenceStatus": "Creator playable page opened", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-lightup", "theme": "Brain Bazaar", "title": "Light Up", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/lightup.html", "mechanic": "Place lights under line-of-sight and number constraints", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-untangle", "theme": "Brain Bazaar", "title": "Untangle", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/untangle.html", "mechanic": "Reposition graph nodes to eliminate crossings", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-mines", "theme": "Brain Bazaar", "title": "Mines", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html", "mechanic": "Infer hidden hazards using adjacent counts", "evidenceStatus": "Creator playable page and instructions opened", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-net", "theme": "Brain Bazaar", "title": "Net", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/net.html", "mechanic": "Rotate tiles to connect a network", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-guess", "theme": "Brain Bazaar", "title": "Guess", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/guess.html", "mechanic": "Deduce a secret ordered combination", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch timed out", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-pattern", "theme": "Brain Bazaar", "title": "Pattern", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/pattern.html", "mechanic": "Infer filled pixels from run-length clues", "evidenceStatus": "Linked and described on creator catalogue; direct page fetch not verified", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "brain-catalogue", "theme": "Brain Bazaar", "title": "Simon Tatham puzzle collection", "url": "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/", "mechanic": "Playable catalogue including Bridges, Loopy, Rectangles, Towers and more", "evidenceStatus": "Creator catalogue opened; use catalogue screenshot only as collection overview", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-crossy", "theme": "Arcade Pier", "title": "Crossy Road", "url": "https://poki.com/en/g/crossy-road", "mechanic": "Grid hops across moving hazards", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-temple", "theme": "Arcade Pier", "title": "Temple Run 2", "url": "https://poki.com/en/g/temple-run-2", "mechanic": "Running with jumps, slides and turns", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-hook", "theme": "Arcade Pier", "title": "Stickman Hook", "url": "https://poki.com/en/g/stickman-hook", "mechanic": "Attach and release grapples to traverse", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-drive", "theme": "Arcade Pier", "title": "Drive Mad", "url": "https://poki.com/en/g/drive-mad", "mechanic": "Throttle and balance a physics vehicle", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-blumgi", "theme": "Arcade Pier", "title": "Blumgi Ball", "url": "https://poki.com/en/g/blumgi-ball", "mechanic": "Aim a ball through platform challenges", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-basketball", "theme": "Arcade Pier", "title": "Basketball Stars", "url": "https://poki.com/en/g/basketball-stars", "mechanic": "Jump, shoot and defend in short contests", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-penalty", "theme": "Arcade Pier", "title": "Penalty Shooters 2", "url": "https://poki.com/en/g/penalty-shooters-2", "mechanic": "Time aiming and saving in shootouts", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-stack", "theme": "Arcade Pier", "title": "Stacktris", "url": "https://poki.com/en/g/stacktris", "mechanic": "Stop, position and balance falling pieces", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-fruit", "theme": "Arcade Pier", "title": "Fruit Ninja", "url": "https://poki.com/en/g/fruit-ninja", "mechanic": "Swipe targets while avoiding hazards", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-breakout", "theme": "Arcade Pier", "title": "Idle Breakout", "url": "https://poki.com/en/g/idle-breakout", "mechanic": "Balls break obstacle blocks", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-pool", "theme": "Arcade Pier", "title": "Pool Club", "url": "https://poki.com/en/g/pool-club", "mechanic": "Aim collisions and bank shots", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-rhythm", "theme": "Arcade Pier", "title": "Friday Night Funkin'", "url": "https://poki.com/en/g/friday-night-funkin", "mechanic": "Match directional rhythm cues", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-watermelon", "theme": "Arcade Pier", "title": "Watermelon Drop", "url": "https://poki.com/en/g/watermelon-drop", "mechanic": "Drop items into a container to merge", "evidenceStatus": "Publisher play page opened; runtime play not yet tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-tetrio", "theme": "Arcade Pier", "title": "TETR.IO", "url": "https://tetr.io/", "mechanic": "Place and rotate falling blocks", "evidenceStatus": "Creator play page opened; runtime play not tested", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-geometry", "theme": "Arcade Pier", "title": "Geometry Game", "url": "https://www.crazygames.com/game/geometry-dash-online", "mechanic": "One-button jumps through rhythm-timed obstacles", "evidenceStatus": "Publisher play page and instructions opened; this is a Scratch-inspired game, not the original Geometry Dash", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-circle", "theme": "Arcade Pier", "title": "Draw a Perfect Circle", "url": "https://neal.fun/perfect-circle/", "mechanic": "Draw a closed shape freehand and receive an accuracy score.", "evidenceStatus": "Creator page opened; circle drawing prompt and percentage score interface observed in extracted page text; runtime play not tested.", "screenshotStatus": "Reference image not republished. Open the original source."}, {"id": "arcade-invaders", "theme": "Arcade Pier", "title": "Space Invaders — official TAITO product page", "url": "https://www.taito.co.jp/en/mob/0000030019", "mechanic": "Move a cannon and defend against descending waves.", "evidenceStatus": "Official developer/publisher product page opened; defense and descending-wave mechanics explicitly described. It is a mobile-product page, not a browser-play demonstration.", "screenshotStatus": "Reference image not republished. Open the original source.", "screenshotSourceUrl": "https://www.taito.co.jp/Content/images/ttl_si_sub01.png", "screenshotSourceType": "Official product-page image URL verified; image contents not visually inspected, so treat as publisher marketing until capture verifies."}]}