Workshop Wonder

Wire cutters, painters and packing tables together to fill three toy orders before the shift clock runs out.

Return to fair

One player, on this device. Makers and orders are invented, and scores stay local.

How it works

  1. Read the tickets. Three makers each want toys. You can see all three, but they arrive one at a time.
  2. Build the line. Planks leave a timber chute, a cutter gives them a shape, a painter gives them a color, and a packing table ships them.
  3. Start the belt. Belts that turn brown are backed up. The machine in front of them is your bottleneck.
  4. Pause to rewire. The clock stops while you pause. When a ticket ships, the belt stops and clears so you can retool for the next one.

The numbers

Controls