Sound Garden
Plant six musical plants around a ring of sixteen beats, then shape what they play until the garden blooms.
Every rhythm shows as a pulse you can see, so you can play with sound off.
The sun walks around sixteen beats. On each beat, every plant with a note on that beat sounds and pulses, whether sound is on or off.
Earlier prompts must keep holding. If one wilts, fix it before the next can grow. When every check is true, press Grow and watch one full lap.
You have 30 drops of dew. Adding or removing a note costs one drop. Turning a whole bed, changing a note's height and undoing are free. Spare dew is worth points. If dew runs out you can call rain for 8 more drops, which costs 60 points.
Melody notes are numbered 1 (lowest) to 7 (highest) across all plants. On the wheel, higher notes sit further from the sun. Pulse plants have no height.
Scores and saved gardens stay on this device. The plant makers are invented for this prototype.
This clears your garden and refills your dew.