Three small machines have stopped. Open each one, work out what went wrong, and put it back on the display shelf running.
Untimed, 3 to 6 minutes. One player. Makers and shops are invented for this prototype, and scores stay on this device.
Restore all three keepsakes to complete the shelf. Nothing here is timed, and there are no wrong moves, only informative ones.
Tab or arrow keys move between spots, Enter uses what is in hand. L loupe, P tweezers, C cloth, O oil, K turn key, 1–9 tray parts, Esc put down. T test, U undo, H hint. Letter and number keys work while focus is on the keepsake, a tool, a part or a bench button, and each press does one thing.
These are storybook machines. Please don’t use anything here as advice for repairing a real one.